Download here: http://www.newvegasnexus.com/downloads/file.php?id=37466
Highlights:
* New weapons and ammo
* More mobs spawning
* Less loot, less caps for barter, less ammo
* More negative effects for stims
* Everything has weight
* Many other small changes to improve gameplay.
Install:
Copy to your \Data folder, and enable with the launcher of your choice or FOMM.
I won't break this up into pieces. Don't ask.
Compatability:
I use a variety of mods with them. My mod list, and load order, looks like this:
* Distant Gunfire Sound
* Realistic Death and Dismemberment
* Psychoelf Lev stripping
* Emperical Weather
* Darn UI
* Compiled Patch
* Timescale Adjuster (set to 12 for 2 hour days)
* Project 13 Populated Wasteland
* New Vegas Bounties
* Sagercore
Known issues:
* The colt M1911 re-uses the model for the Brown Hi-Power (9mm pistol). Costmetic only.
* The models and pip-boy images of some of the mods don't always exactly match what they should. Cosmetic only.
* Not much love for pew-pew energy weapons.
Credits:
If you want to use anything here, just credit me.
+++DETAILS+++
Global setting changes:
* Auto-aim has a much more minimal effect, and is now almost complete gone.
* Player hitpoints are now calculated as (END - 2) * 10 + (2 * Level); NPCs are same.
* Player carrying capacity is now significantly reduced to 50 + STR * 15
* Player action points are now calculated as 40 + AGL * 3
* Skill points now 3 + Int * 2 per level.
* Tag skill now +5, and x2 for each point put in per level
* Sneaking is much harder
* Grenades lose more energy when bouncing.
* Items now sell for more, are bought for less; barter has a slightly greater effect.
* Respawns now happen a little faster.
* NPC HP calculations are now identical to the player.
* Player run speed is unchanged, but running with a drawn weapon is slower.
* Armor has a greater effect on sneaking.
* Weapon condition now has a moresignificant effect on accuracy and reliability, but less on damage.
* Skill level now as a less effect on damage.
* STR a bit more important for melee damage, to offset minor increases in DT for heavy armors.
* Crippled legs and arms now have a greater effect.
* All merchants now require at least 1 day to respond (no more loading to refresh gun-runner store).
* Running accuracy penalty is higher.
* Crouching accuracy bonus is a littler higher.
Creatures and NPCs
* Creatures will search much further, and see further -- sneaky sniping from a distance is harder (though still too easy).
* Feral ghouls are now tougher and faster.
* Giant ants now move faster.
* Mutants a bit tougher.
NPC Companions
* All NPCs companions now cause a 30% reduction in experience points gained by the PC.
* All NPC companions have had their stats moderately reduced. Note that their scripted, hidden bonuses have not been reduced.
Spawns
* Certain types of creatures and NPCs will now spawn in greater numbers.
Loot
* The loot lists are now somewhat flater than they were.
* You will find far less ammunition and medical suppies.
* All new weapons and ammunitions will be found (and used) by bad guys.
Magazines Meds, Drugs and Food
* Food and water no longer heals.
* Food and water now reduce starvation and thirst much less.
* Stimpacks and super-stim packs now heal less, take longer to do it, and come with a significant hit certain stats.
* All drugs and magazines now have some weight.
* Water and cigs renamed for better sorting.
Armor
* The heavy armor types now weigh more, but are also somewhat heavier (and occasionally have the cost adjust to compensate). This accentuates the differences between certain weapon and ammunition types.
* Recon armor came with a small (+5) bonus to Sneak that doesn't even begin to offset the large penalty that medium armor gives while sneak. Recon armor has now been changed to "light" armor.
Weapons and Ammo
* Many weapons have been renamed to the re-life counterpart indicated by the model. For example, the 9mm pistol is now the Brown Hi-power or Service Rifle to AR-15. In some cases, a model was clearly inspired by a real weapon, even though there were very significant different (i.e. the Light Machinegun, renamed as M249).
* New wapons:
- M1 Garand chambered for 7.62mmx51, an 8-shot semi-automatic rifle that hits very, very hard, but uses the more common .308 ammunition.
- M1 Garand .30-06, the original 8-shot semi-automatic used by the American serviceman to kill Nazis in WW2, commies in WW3, and mutants in WW4. Hit hard, though a bit less effective against armored targets than the more modern, and higher velocity 7.62mm ammunition.
- AR10, a rare and hard-hitting NCR Service Rifle chambered for 7.62mm. Its high clip capacity and rate of fire is balanced by its less than sterling reliability.
- Springfield M1903, a highly-accurate .30-06 chambered bolt-action rifle.
- M3A1 .45, a .45 ACP chambered version of the M3A1 9mm
- Colt M1911, a 7 round, .45 ACP chambered hand-gun with excellent reliability and accuracy off-setting the small magazine size.
* New or rebalanced ammunition:
- .308 Hollow Point has been replaced by the 7.62mmx51 NATO round. This round functions similar to a higher pressure (+P) round.
- .45 ACP, .45 ACP HP, and .45 ACP +P now added. In general .45 ACP comes with a signficant pentalty to penetration (1.3x Damage Threshold), which offsets the extra damage of the .45 chamberered weapons. It will be more effective than 10mm against lightly-armored targets.
- 30-06 added. This, like .45 ACP, comes with a DT penalty. It will be more effective than .308 against lightly-armored targets.
- A number of higher velocity, or heavier, ammunition types, such as .44, 5.56mm and .308 include small armor penetration bonues.
* All new weapons have appropriate mods, and are fixable by the appropriate weapon.
* The only rifle with a silencer available is now the .223 Bolt-Action. First, this is because silencing a .308 rifle is going to be nigh-impossible, and second, there were game balance issues -- picking bad guys off from an extreme distance was much too easy.
* The .223 and .308 Bolt-action rifles now are both single shot by default, but they both have mods that will add box magazines.
* Many small tweaks to existing weapons for balance reasons.
* Most ammunition is now more expensive.
