Personally, it is exactly what I expected. Bethesda held off on mounted combat for a reason: it would be too difficult to get it to work fluidly and, lo and behold, it's awkward as hell. Yeah, it's nice to not have to get off your horse every time a skeever comes after you, but 1.6 only fixes that in theory. Your only chance of hitting anything is with the initial charge. Failing that, your options are to either gallop off so you can line up another charge, or swirl around desperately trying to land a hit on your attacker. Against weak enemies this is all well and good. It's annoying as hell, but doable. Now, try and fight a tougher enemy on horseback, and it's a whole nother story. Either you're going to have to do a bunch of hit-and-running, or you're going to get your ass chewed off (literally, they get behind you and you're screwed. Unless I'm mistaken, you only have a 180 degree range of attack, and turning around without letting the enemy get behind you again is a [censored]). All told, this makes mounted combat little more than a gimmick IMO.
Now this might just be because I've never beed a horse kind of guy. Being able to go a bit faster isn't worth having to babysit a thousand septim investment, so I've always preferred to walk. It might also be that I hate third person combat. Say what you will about Skyrim's third person, I just don't like it in any game. Just feels awkward to me. So maybe it's just me, but it just doesn't seem like mounted combat really needed to happen. Since it might be just me though, I'm wondering how the actual demographic (i.e.: everyone who wanted mounted combat) is enjoying it.
