» Wed May 30, 2012 4:39 pm
Hi,
It all depends on the Mod in question. not dangerous , but could be game breaking....IE:
Your save , you are standing IN the house of a MOD you removed....(bout as dangerous as it gets...lol.)
Best practice I have ever found for a Bethesda game is... When ever you are going to make a change, make sure your in an interior, and not one that has any content of anything your removing. A player home is a good place.
Remove mods , make your changes. Load the game and ignore any warnings, when and if the game loads, SAVE in a new slot. Exit the game .Start the game.(to verify the new save loads).
IF you have 10 saves you would have to do that for every save.
I must have done that, or similar for the last 6 years of moving mods (Including FCOM) In and out of my Oblivion character.Updating them along the way.