Say no to ghost towns. Part 2.

Post » Sun Nov 18, 2012 4:15 pm

Where did you get that information from?

Tim Schafer and Notch.

http://thenextweb.com/microsoft/2012/02/16/microsofts-40000-per-xbox-patch-explains-why-updates-are-slow-to-roll-out/
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Jerry Jr. Ortiz
 
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Post » Sun Nov 18, 2012 10:56 pm

Methinks he was grossly misinformed by someone stupid.

Microsoft does have a rather long and extensive patch testing process.
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Yama Pi
 
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Post » Sun Nov 18, 2012 4:08 pm

I've not had any trouble with the vampire attacks since I stopped spawning inside the city walls.

If I intend to fast travel to a city, closest I'll drop myself is the stables and even then, I refuse to enter it until atleast 9am.

Even if the vamps spawn, I've found they are very easily killed off mid-day.

Just fight in your element not theirs.
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Jesus Sanchez
 
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Post » Sun Nov 18, 2012 9:51 am

I've not had any trouble with the vampire attacks since I stopped spawning inside the city walls.

If I intend to fast travel to a city, closest I'll drop myself is the stables and even then, I refuse to enter it until atleast 9am.

Even if the vamps spawn, I've found they are very easily killed off mid-day.

Just fight in your element not theirs.

Too much work to enjoy a game. Flawed feature is extremely flawed.
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jodie
 
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Post » Sun Nov 18, 2012 8:39 pm

Tim Schafer and Notch.

http://thenextweb.com/microsoft/2012/02/16/microsofts-40000-per-xbox-patch-explains-why-updates-are-slow-to-roll-out/

I guess I'm the idiot. :blush:
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Brooke Turner
 
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Post » Sun Nov 18, 2012 12:16 pm

I ended up deleting Dawnguard. Thank god I make multiple backups on cloud and a USB.

I did some tests on my own via fast traveling.

I only get Vampires to spawn in walled cities at night. In the previous topic, someone mentioned they spawned after you and from the main gate.

THIS IS NOT TRUE.

Case 1: Riften

I fast traveled to the main gate. The attack was already occuring and multiple NPCs had died before I could get to the market (Where the attack was occurring).

Casualties: 3 before I could Pacify bomb the entire area to cease hostilities.

Case 2: Whiterun

Again, fast traveled to main gate. Attack occured about 10 seconds after I spawned but in the residential district by the gray-mane house.

Casualties: 4 before I could pacify bomb area,

Case 3: Windhelm

Fast traveled to gate. Attack occured about 5 seconds in market area before I could even reach there myself.

Casualties: 8

I will not re-download Dawnguard until this is fixed. I cannot fathom how people who just start a game post dawnguard download.
I quoted you on the edited version of the OP, so all newcomers to this thread can see this. I hope you dont mind
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phil walsh
 
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Post » Sun Nov 18, 2012 7:54 am



Too much work to enjoy a game. Flawed feature is extremely flawed.
This.
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leigh stewart
 
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Post » Sun Nov 18, 2012 3:48 pm

Too much work to enjoy a game. Flawed feature is extremely flawed.

O please, man up. The guy you quoted is giving you a way to still enjoy dawnguard while not breaking your gaming experience. By you thinking that's to much work and therefore won't do it, you become your own worst enemy, because it wouldn't be the vampires ruining your gaming experience but yourself.

If you want to combat vampire attacks while keeping a game with minimum NPC lost, all you have to do is play smart and use tactics (which you should do anyways).
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CORY
 
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Post » Sun Nov 18, 2012 6:33 pm

I quoted you on the edited version of the OP, so all newcomers to this thread can see this. I hope you dont mind

No problem.

I'll be making similar topics across other forums to highlight the issue (Really, nearly all already do). This is generating major uproar.

One forum I go to has Xbox users telling PS3 users the deal and many, who knows if they're BSing, stating they won't buy Dawnguard knowing what awaits them. It seems that the more complain and make statements like that will compel Bethesda to remove this.

Why the hell would Bethesda select beta testers and then not listen to them when they brought this to their attention? I guess they wanted the negative publicity.
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Amy Siebenhaar
 
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Post » Sun Nov 18, 2012 5:55 pm



Microsoft does have a rather long and extensive patch testing process.
Yeah. Consoles, particularly microsoft, need to make sure their digital content is air tight and doesn't cause damage to the player's system or totally destroy the game. It's a formality mostly, but a necessary one just in case
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joseluis perez
 
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Post » Sun Nov 18, 2012 4:36 pm


Why the hell would Bethesda select beta testers and then not listen to them when they brought this to their attention? I guess they wanted the negative publicity.

Maybe they want their very own "Retake Skyrim" thing.
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Steph
 
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Post » Sun Nov 18, 2012 9:52 am

O please, man up. The guy you quoted is giving you a way to still enjoy dawnguard while not breaking your gaming experience. By you thinking that's to much work and therefore won't do it, you become your own worst enemy, because it wouldn't be the vampires ruining your gaming experience but yourself.

If you want to combat vampire attacks while keeping a game with minimum NPC lost, all you have to do is play smart and use tactics (which you should do anyways).

So you're telling me it's my fault for not going through extra hassle to enjoy my game to circumvent an extremely flawed near game breaking feature?
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john palmer
 
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Post » Sun Nov 18, 2012 7:53 am

Maybe they want their very own "Retake Skyrim" thing.

Hey, even Bioware had to eat it and fix their colossal **** up regardless how proud they were about their "artistic integrity".
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Tanya
 
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Post » Sun Nov 18, 2012 8:06 am

Why the hell would Bethesda select beta testers and then not listen to them when they brought this to their attention? I guess they wanted the negative publicity.

According to two beta testers, Uriel Nocturne and Mr. Straw Man (Drake something or the other), the beta testers LOVED this idea and saw NOTHING wrong with it. :shrug:

I remember a thread in the Skyrim General forums decrying the beta testers for most likely not beta testing...well...guess we know what they were REALLY doing...

Hey, even Bioware had to eat it and fix their colossal **** up regardless how proud they were about their "artistic integrity".

I haven't gone through the ME3 "Extended Cut" yet, so we have to see how true the "fixing" went...
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Jeff Tingler
 
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Post » Sun Nov 18, 2012 1:32 pm



O please, man up. The guy you quoted is giving you a way to still enjoy dawnguard while not breaking your gaming experience. By you thinking that's to much work and therefore won't do it, you become your own worst enemy, because it wouldn't be the vampires ruining your gaming experience but yourself.

If you want to combat vampire attacks while keeping a game with minimum NPC lost, all you have to do is play smart and use tactics (which you should do anyways).
He's saying it's not worth it for a flawed mechanic. If you can deal with it then more power to ya.
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Neko Jenny
 
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Post » Sun Nov 18, 2012 7:26 am



According to two beta testers, Uriel Nocturne and Mr. Straw Man (Dante something or the other), the beta testers LOVED this idea and saw NOTHING wrong with it. :shrug:

I remember a thread in the Skyrim General forums decrying the beta testers for most likely not beta testing...well...guess we know what they were REALLY doing...



I haven't gone through the ME3 "Extended Cut" yet, so we have to see how true the "fixing" went...
Uriel's double-talking you. Didn't he say they thought it was a bug at first? I know the other testers did. Regardless, I hate to sound mean but dont listen to him. Look at how bad his arguments got in the last few pages of the last thread.
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Ells
 
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Post » Sun Nov 18, 2012 12:37 pm

According to two beta testers, Uriel Nocturne and Mr. Straw Man (Dante something or the other), the beta testers LOVED this idea and saw NOTHING wrong with it. :shrug:

They were clearly unfit and lacking intelligence. This is the very definition of incompetence.
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Symone Velez
 
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Post » Sun Nov 18, 2012 11:40 am

Damn, and I was so excited about Dawnguard.

I'm another one who won't be buying it.
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Kelvin Diaz
 
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Post » Sun Nov 18, 2012 11:04 am

Damn, and I was so excited about Dawnguard.

I'm another one who won't be buying it.

Posts like this is what need to be brought to Bethesda's attention. This isn't the only one on this forum or others I go to.

This whole ordeal is looking like a blunder of epic proportions on Bethesda's behalf.
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emily grieve
 
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Post » Sun Nov 18, 2012 9:44 am

They were clearly unfit and lacking intelligence. This is the very definition of incompetence.

Or maybe they just play games differently then you do, maybe they are people who use tactics to comabt vampires, like not always fast traveling into cities/towns, exspecialy when its night time after the fast traveling, perhaps they are players who like a challenge. Just because they have a different opinion then you does NOT mean they are stupid or not as intellgient as you.

I don't care if you disagree with them, but calling them lacking in intelligence is over the line.
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helen buchan
 
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Post » Sun Nov 18, 2012 3:38 pm

Damn, and I was so excited about Dawnguard.

I'm another one who won't be buying it.
At least not until they patch it. IF they patch it.
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Andy durkan
 
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Post » Sun Nov 18, 2012 10:40 am

Or maybe they just play games differently then you do, maybe they are people who use tactics to comabt vampires, like not always fast traveling into cities/towns, exspecialy when its night time after the fast traveling, perhaps they are players who like a challenge. Just because they have a different opinion then you does NOT mean they are stupid or not as intellgient as you.

I don't care if you disagree with them, but calling them lacking in intelligence is over the line.

You are correct. I apologize.

But I will not apologize for calling them incompetent. The point of testing is to see how things will go as a result of a bug or feature. It is also a part of the job to look at things in different perspectives than their own. They did not do this. Clearly.
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Nuno Castro
 
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Post » Sun Nov 18, 2012 7:00 pm



O please, man up. The guy you quoted is giving you a way to still enjoy dawnguard while not breaking your gaming experience. By you thinking that's to much work and therefore won't do it, you become your own worst enemy, because it wouldn't be the vampires ruining your gaming experience but yourself.

If you want to combat vampire attacks while keeping a game with minimum NPC lost, all you have to do is play smart and use tactics (which you should do anyways).

I have traveled to places outside of towns. I then walked in during full day light. Vampires still attacked. It took several reloads before I managed to kill them without any NPC losses. Tactics and smarts had nothing to do with it. I can only hit one enemy at a time. Other reloads saw me hitting guards in the scrum, setting off that whole tangent. It became a matter of luck as to which reloaded fight would work out the right way. To many people, that's unacceptable. It is for me. Walking into town to sell something to a merchant, or speak to a NPC for a quest and finding them dead is a poor decision on Beth's part.

At least by ignoring the main quest, dragons don't become a factor. The downside is not having souls for shouts. But thats okay, because not all of our characters are set up for the MQ and shouts. So there's a balance for sacrifice. That doesn't happen here. What's the point of vampire attacks in towns? Immersion to simulate a "vampire menace"? All it's doing is potentially ruining quests and characters that I want in the game. I really like the DLC otherwise, but I'm considering uninstalling it.
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No Name
 
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Post » Sun Nov 18, 2012 6:03 pm

Or maybe they just play games differently then you do, maybe they are people who use tactics to comabt vampires, like not always fast traveling into cities/towns, exspecialy when its night time after the fast traveling, perhaps they are players who like a challenge. Just because they have a different opinion then you does NOT mean they are stupid or not as intellgient as you.

I don't care if you disagree with them, but calling them lacking in intelligence is over the line.

Well, if they used these tactics why do they not tell them to us? I know I've asked for assistance in this thread (and the original thread on this topic) and in my own How To Prepare For Random Vampire Attacks thread, and received barely any feedback on any of them. On a side note there is a rather amusing quote from the original thread that I will need to see if I can quote.

Originally said by REL_Dovahkin:

I'm assuming at some point this conversation took place:

Todd: Hey, Pete, I want to talk to you about Dawnguard.

Pete: Yeah, vampires. It's gonna be awesome.

Todd: Well, you know how we had dragons attack cities, and they could kill the NPCs because we didn't program them to realize they were at a huge disadvantage if they were up against an Ancient Dragon with only an Iron Dagger and no armor?

Pete: Yeah. Players hated that.

Todd: I know. So I was thinking... What if we have multiple vampires appear in cities and wreck havoc on the townspeople?

Pete: What sort of vampires?

Todd: Master vampires. The highest level vampires possible.

Pete: And when would this start happening?

Todd: Immediately.

Pete: But wouldn't that be more annoying than the dragons, since you'd have multiple threats that are harder to see running around and killing the townspeople, rather than one large enemy that you can easily focus on.

Todd: Yeah. What's your point?

Pete: ... I don't remember.

This is a link to the original thread on this topic:

http://www.gamesas.com/topic/1387945-vampire-attacks-really/
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Fanny Rouyé
 
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Post » Sun Nov 18, 2012 6:58 pm

Okay, so I've been doing a no "Reload if something goes wrong" save. And so far, Both Riverwood and Whiterun are devoid off all non essential NPC's. Do take note, that these two towns are the only ones I've fast traveled to during my play through. I'm currently on 16 hours.
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Hayley O'Gara
 
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