Scale the power of Flames, Frostbite, Sparks to players leve

Post » Mon Jun 04, 2012 7:02 pm

Those 3 spells do about 8 DPS...even at destruction level 100....wtf....

these 3 spells should be the bread and butter of any destruction mage, but since they are super weak they are pretty much useless at about level 10

thats my opinion anyway, what does everyone else think?
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Prisca Lacour
 
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Post » Mon Jun 04, 2012 3:57 pm

I think they should scale up to around level 25 then stop.
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Joey Avelar
 
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Post » Mon Jun 04, 2012 5:06 pm

I really like the thrower spells, we need the spells to scale. Better yet just give is spell creation.
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GLOW...
 
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Post » Mon Jun 04, 2012 2:51 am

Yeah, every spell damage should scale on level or there should be equipment to increase it.
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Sudah mati ini Keparat
 
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Post » Mon Jun 04, 2012 2:29 pm

One of the biggest problems with Destruction magic, is that you get all different types of spells that are useful to different situations....but they only apply to certain levels since they are damage locked.


basically this means, that a top level destruction mage has only got 3 spells to choose from....otherwise the damage is useless........which in previous games was never the point of magic.
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emma sweeney
 
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Post » Mon Jun 04, 2012 2:08 pm

There's a mod on TESnexus called Balanced Magic that does just this. Why beth didn't add this in vanilla (or add spell creation!) is beyond me.
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Darrell Fawcett
 
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Post » Mon Jun 04, 2012 3:52 pm

Scaling would make it too mana-efficient, but there should be higher-skill equivalents you can learn.
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Soraya Davy
 
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Post » Mon Jun 04, 2012 10:19 am

One of the biggest problems with Destruction magic, is that you get all different types of spells that are useful to different situations....but they only apply to certain levels since they are damage locked.


basically this means, that a top level destruction mage has only got 3 spells to choose from....otherwise the damage is useless........which in previous games was never the point of magic.

Is there a reason to type with small font?
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Andrew Lang
 
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Post » Mon Jun 04, 2012 3:13 am

Is there a reason to type with small font?

Making people not bother reading his post, I imagine.
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Invasion's
 
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Post » Mon Jun 04, 2012 3:21 pm

Great case for spell creation. Destruction has only 3 viable spells at end game. Thanks Beth! :vaultboy:
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Devils Cheek
 
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Post » Mon Jun 04, 2012 7:21 am

they should scale the same as everything else but the mage bends over and takes a staff up the rear in skyrim
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Darren Chandler
 
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Post » Mon Jun 04, 2012 3:54 am

Scaling would make it too mana-efficient, but there should be higher-skill equivalents you can learn.

Mana-efficiency is irrelevant as you can make any spell cost nothing.
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Emmi Coolahan
 
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Post » Mon Jun 04, 2012 6:40 am

I completely agree with the OP as I said in a similar thread I have around level 60 destro with the majority of my perks there and about 20 one handed with no perks and I do more damage with a base steel dagger than I do with upgraded dual-wield impact flames.. I play on novice as well.. this means the system is flawed. why so much emphasis on cost reduction and not damage increase?
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Chavala
 
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Post » Mon Jun 04, 2012 7:17 pm

I agree, the spells should scale, my Spell-Sword is level 41 and now I have to spam the Firebolt spell constently to kill even the most lowly bandit, and I have the Fire part of the Destruction constalation completed.
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Shae Munro
 
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Post » Mon Jun 04, 2012 6:55 am

Mana-efficiency is irrelevant as you can make any spell cost nothing.

This really needs to be fixed too, you shouldnt be able to stack enchants to reduce the costs to 0%.
Mages weakness is low armor, now you can enchant heavy armor with fortify destruction and you have no weakness.
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Zualett
 
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Post » Mon Jun 04, 2012 5:40 pm

There's a mod on TESnexus called Balanced Magic that does just this. Why beth didn't add this in vanilla (or add spell creation!) is beyond me.

Because it's stupid. You have to change weapons as warrior and bows and arrows as a ranger, so why should you be able to rely on one spell for the entire game?
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djimi
 
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Post » Mon Jun 04, 2012 3:48 am

I agree, the spells should scale, my Spell-Sword is level 41 and now I have to spam the Firebolt spell constently to kill even the most lowly bandit, and I have the Fire part of the Destruction constalation completed.

Use a higher level spell. If firebolt were useful at level 41, incinerate would only be useful for one-shotting dragon priests and the like, which would break it as badly as archery and melee..

Besides, you're a spell-sword. Use it.
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Rusty Billiot
 
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Post » Mon Jun 04, 2012 7:28 pm

One of the biggest problems with Destruction magic, is that you get all different types of spells that are useful to different situations....but they only apply to certain levels since they are damage locked.


basically this means, that a top level destruction mage has only got 3 spells to choose from....otherwise the damage is useless........which in previous games was never the point of magic.

I couldn't read the ridiculously small text. Don't mind me, I'm just quoting so I can read it.
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celebrity
 
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Post » Mon Jun 04, 2012 6:05 am

Because it's stupid. You have to change weapons as warrior and bows and arrows as a ranger, so why should you be able to rely on one spell for the entire game?
you can do more damage with an upgraded iron dagger (un-enchanted un-exploited) than with a fully upgraded flames spell
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Tania Bunic
 
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Post » Mon Jun 04, 2012 9:13 am

This really needs to be fixed too, you shouldnt be able to stack enchants to reduce the costs to 0%.
Mages weakness is low armor, now you can enchant heavy armor with fortify destruction and you have no weakness.

...you mean no weakness other than relying on destruction spells.
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Kim Kay
 
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Post » Mon Jun 04, 2012 4:18 am

have damage scale with skill level. End of problem.
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Tanika O'Connell
 
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Post » Mon Jun 04, 2012 12:01 pm

have damage scale with skill level. End of problem.
This
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Romy Welsch
 
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Post » Mon Jun 04, 2012 1:13 pm

Use a higher level spell. If firebolt were useful at level 41, incinerate would only be useful for one-shotting dragon priests and the like, which would break it as badly as archery and melee..

Besides, you're a spell-sword. Use it.

I would use Incinerate assuming I had it.

Also I do use my sword, but I use magic even more.
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Fiori Pra
 
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Post » Mon Jun 04, 2012 5:05 am

I don't know if the Spells should scale, but more powerful spells, that may use more Mana, should be available. I did not do much spell casting in Oblivion, but in Morrowind there were spells that were quite powerful but would also deplete huge reserves of Mana. But, a high level mage should have lots of Mana to use.
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Chloe Lou
 
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Post » Mon Jun 04, 2012 4:45 am

I agree completely, spells like flames have an entirely different tactical purpose from incinerate/firebolt - short range (and preferably higher damage) versus long range, both in turn having a different use from fireball, which is ranged AOE. The lack of scaling makes destruction magic a lot duller than it needs to be.

Scaling would make it too mana-efficient, but there should be higher-skill equivalents you can learn.

If this were really an issue they could scale the magicka cost up along with the damage. Adding a gazillion different, leveled versions of each spell would be a horrible solution though as it would lead to a cluttered magic menu littered with dozens of useless spells.
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Imy Davies
 
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