Script change a package flag ?

Post » Thu Jun 21, 2012 7:57 pm

Can a script be set to say change ignore combat if an actors health is low ?
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daniel royle
 
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Post » Thu Jun 21, 2012 8:14 pm

I don't believe so; however, you could probably add conditions to either separate procedure branches within a single combat override package, or separate packages within an actor's combat override package stack, to cause behavior changes based on health.
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Rob Smith
 
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Post » Thu Jun 21, 2012 3:15 pm

I didn't think so either. Besides, I suppose you want this to be quick and a package change with a evaluatepackage is faster than a procedure change. So, the easiest and faster way make as Dreamking says, using a different package in the same combat override list.
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Heather Kush
 
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Post » Fri Jun 22, 2012 12:23 am

Thanks
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Umpyre Records
 
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