Script compilation goes where?

Post » Mon Jun 18, 2012 3:04 am

I have read that the sources for the scripts are stored outside of the ESP file... Does this include Code fragments (The ones in Quests: Papayrus Fragments) as well? I am quite scared to start scripting for fear of changing something peramently...
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Ezekiel Macallister
 
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Post » Sun Jun 17, 2012 4:11 pm

Compiled scripts are in one of the BSA files (Misc?), although scripts that you compile yourself will be placed inside your Data/Scripts/ directory.

Fragments are also stored externally, yes.

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Manny(BAKE)
 
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Post » Sun Jun 17, 2012 9:47 pm

Compiled scripts are in one of the BSA files (Misc?), although scripts that you compile yourself will be placed inside your Data/Scripts/ directory.

Fragments are also stored externally, yes.

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Ok so If I were to altar a code fragment in a quest... It would not be Mod specific and may altar gameplay outside of my mod... Correct? (Double Checking)

If this is the case, How do I change things without having to go back and change literally hundreds of forms to use my new script? Sounds extremely stupid to me if this is the case.
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Blessed DIVA
 
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