Script Events and why they hate me.

Post » Tue Jun 19, 2012 11:21 am

So, I am working on a new repeatable quest, but one where the player specifies where he wants to go. It then starts a function in the script that should SendStoryEvent the location on over to the Story Manager, which SHOULD be starting the script.

It doesn't work. I trigger the dialogue that triggers the journal that triggers the function (that SHOULD trigger the quest), but the quest doesn't trigger.

Here's the function code:
function TESTAttackDarkwaterCrossing()    DBRAttacksEnabled.SetValue(1)    ;Message1.Show()    DBRAttackLocationWord.SendStoryEvent(DarkwaterCrossingLocation)EndFunction

(properties and such are assuredly set up correctly).

The quest is definitely set up as a Script Event, and I have it in the story manager under script events, with the keyword data properly set. But it doesn't work. I use my test dialogue, and I know that the function that should be sending the command is firing (the Message up above triggers), thus, the command should be being fired.

Anyone have any clue?
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