Scriptname AddThunderPerkScript extends ObjectReference;{Adds Heart of Thunder perk upon reading (at least it's supposed to)}Perk Property ThunderPerk Auto;{Defines the perk.}Event OnRead() debug.trace("thunder script is running") if !Game.GetPlayer().HasPerk(ThunderPerk) Game.GetPlayer().AddPerk(ThunderPerk) Debug.Notification("You truly possess the Heart of Thunder.") endifEndEventAfter trying many different configurations and suggestions from others, no matter what I do it has no effect in game. I checked the logs and found quite literally no trace in the logs. The 'debug.trace' line should run wether the perk is added or not. This leads me to beileve that the script isn't being called when it should.
