Anyway, I am trying to:
- Set the player as essential
- When the player enters bleedout, have their max health damaged
I'm getting a 'Set Essential is not a function or does not exist' error.
Scriptname WZTestEssential extends QuestEvent Oninit() Game.GetPlayer().SetEssential()endEventEvent OnEnterBleedout() Game.GetPlayer().DamageActorValue("health", 10)endEventI'm sure there are all kinds of problems with the bleedout/damage health part, just trying to get the SetEssential part to work first.
Anyway, any tips on what I am doing wrong would be greatly appreciated.
