;NEXT FRAGMENT INDEX 3
Scriptname QF_AEZFortressSteward01_02015EC9 Extends Quest Hidden
;BEGIN ALIAS PROPERTY Steward
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Steward Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY target
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_target Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY DragonSpawn
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_DragonSpawn Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Target4
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Target4 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Target2
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Target2 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Target3
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Target3 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Target5
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Target5 Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
SetObjectiveCompleted(100)
SetObjectiveDisplayed(200)
Game.GetPlayer().AddItem(Gold001, 2500)
SetObjectiveCompleted(200)
SetStage(0)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
SetObjectiveCompleted(10)
SetObjectiveDisplayed(100)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
SetObjectiveDisplayed(10)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
MiscObject Property Gold001 Auto

