Scripting Synthax: How are called objectactor "names&#34

Post » Mon Jun 18, 2012 7:33 am

I am wondering what's the technical definition in Papyrus for the "name" of the instance you're checking on.

I mean the "label" which is used in-game to recognize the object or the actor.

Moreover I am wondering if anyone has already understood how this could be changed in-game through Papyrus,
since in Oblivion this was quite easy, at least for actors, even just through console (SetActorFullName), but now I
cannot find any console command or variable which works like that... :(

Please, anyone has any hint about this? :(

Thanks,
Jashkar
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Tikarma Vodicka-McPherson
 
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Post » Sun Jun 17, 2012 9:23 pm

The only reference to names and other properties like it that I've seen is in the http://www.creationkit.com/Text_Replacement documentation. It lists a bunch of alias properties that are exposed to quest text fields. Whether they're also exposed to scripts, I don't know.
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stevie critchley
 
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