scripts for quests

Post » Wed Jun 20, 2012 2:15 am

i have another problem.. i want that a specific quest begins at the end of a dialogue, i did so well (correct me and help me step by step if I'm wrong, please):
I have open the topic info box > i have typed ";" in the papyrus fragment > i have pressed "properties" after selecting the new generated script > I have add a property > I have only set the type (quest) and i have pressed "OK" > i have edited the property's value, selecting the quest i wanted to start > I have saved > I have erased ";" in the fragment box and i have typed ".Start()" without < >.
So i have compiled the script, but the compilation is failed... how should i do?
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Veronica Flores
 
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Post » Wed Jun 20, 2012 8:38 am

Care to post the source of the offending script and the error message you get on the failure?
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Ana Torrecilla Cabeza
 
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Post » Wed Jun 20, 2012 4:37 am

This is the error:

Starting 1 compile threads for 1 files...
Compiling "TIF__00023EE1"...
C:\Program Files\Bethesda Softworks\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__00023EE1.psc(18,15): script property NewProperty already defined
C:\Program Files\Bethesda Softworks\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__00023EE1.psc(18,15): script variable ::NewProperty_var already defined
C:\Program Files\Bethesda Softworks\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__00023EE1.psc(18,15): script property NewProperty already has a get function defined
C:\Program Files\Bethesda Softworks\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__00023EE1.psc(18,15): script property NewProperty already has a set function defined
C:\Program Files\Bethesda Softworks\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__00023EE1.psc(20,15): script property NewProperty already defined
C:\Program Files\Bethesda Softworks\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__00023EE1.psc(20,15): script variable ::NewProperty_var already defined
C:\Program Files\Bethesda Softworks\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__00023EE1.psc(20,15): script property NewProperty already has a get function defined
C:\Program Files\Bethesda Softworks\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__00023EE1.psc(20,15): script property NewProperty already has a set function defined
C:\Program Files\Bethesda Softworks\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__00023EE1.psc(22,15): script property NewProperty already defined
C:\Program Files\Bethesda Softworks\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__00023EE1.psc(22,15): script variable ::NewProperty_var already defined
C:\Program Files\Bethesda Softworks\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__00023EE1.psc(22,15): script property NewProperty already has a get function defined
C:\Program Files\Bethesda Softworks\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__00023EE1.psc(22,15): script property NewProperty already has a set function defined
C:\Program Files\Bethesda Softworks\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__00023EE1.psc(24,15): script property NewProperty already defined
C:\Program Files\Bethesda Softworks\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__00023EE1.psc(24,15): script variable ::NewProperty_var already defined
C:\Program Files\Bethesda Softworks\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__00023EE1.psc(24,15): script property NewProperty already has a get function defined
C:\Program Files\Bethesda Softworks\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__00023EE1.psc(24,15): script property NewProperty already has a set function defined
No output generated for TIF__00023EE1, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on TIF__00023EE1
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Justin
 
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Post » Wed Jun 20, 2012 8:20 am

Looks like it's saying in your topic info script fragment "TIF__00023EE1.psc", you declared the property "NewProperty" 4 times.
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Adrian Powers
 
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Post » Wed Jun 20, 2012 5:06 am

Yeah, when defining a proprerty, you need to give it a name, and only define each one once.
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Esther Fernandez
 
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Post » Wed Jun 20, 2012 4:03 am

ok...but how to script the quest?
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Robert Jr
 
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Post » Wed Jun 20, 2012 12:06 pm

We don't know...it all depends on what you want your quest to do. We lack the telepathic ability to discern what you are attempting to do, you know :blink:
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Melung Chan
 
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Post » Tue Jun 19, 2012 9:20 pm

the problem is that i have no idea where to start: i want to start a quest after the courier has finished to talk, without having to read the letter that gives you.
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Jack Moves
 
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Post » Tue Jun 19, 2012 10:57 pm

Try http://www.youtube.com/watch?v=Qfcet5hf5bs..pay special attention to the script he puts on the stools...you will want a similar script on the note the courier gives that starts the quest when the player receives it.
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Sarah Unwin
 
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