Scrolls -> Items in players hand

Post » Tue Jun 19, 2012 11:08 am

Hey there guys! I've graduated a bit since the last time I perused the forums here, but I've run into a stepping stone.

Basically, I took the item 'Scroll of Fire Rune' and copied, then changed the effects to look like a bomb in the form of a place-able potion. I can place it on the ground, and then an enemy getting close to it would trigger the 'item' to explode. I got it to be consumable, I even managed to change the ground effects (mostly). My problem lies in the animation of my characters hand. Since the scroll grants the ability to cast a spell, my character has her hand up like she is casting. When I attempt to alter the animation and attach the 'bomb' item to her hand instead of the 'spell cast' the item just kind of floats in her hand at the finger tips. While it doesn't look HORRIBLE, it doesn't look RIGHT either. I went and copied the animation, and added the item model as the animation. Unfortunately, this is what it ends up looking like in game.

http://i10.photobucket.com/albums/a128/Alexial_MS/WNBinHand.jpg

So, my question is- how can I fix this? Can I change the orientation of the item in her hand? Can I change the animation type the hand is using for that 'item' or 'spell'? I would prefer if I could do something like the latter, since I think it will fix the issue mostly, but any ideas as greatly appreciated. Thanks!
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Bitter End
 
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Post » Tue Jun 19, 2012 11:27 pm

my guess here, but the 'center' of the potion bottle is probably attached to the bone node on the hand. If you change the center of the bottle, it should change where it shows up.
I believe you can do that in nifskope.
But, its just my best guess.
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bimsy
 
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Post » Tue Jun 19, 2012 5:40 pm

Ahh ok. That would make sense! I do have nifskope, but I'm quite clueless on how to use it. I'll see if I can find an online tutorial :D Thank you!
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Ridhwan Hemsome
 
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