http://orcz.com/Fallout_4:_Intimidation Rank 3
Requires Charisma 10, level 50
"When you successfully pacify someone, you can give them specific commands"
So sounds like we can make everyone our companion (though not sure how long the effect lasts)
http://orcz.com/Fallout_4:_Intimidation Rank 3
Requires Charisma 10, level 50
"When you successfully pacify someone, you can give them specific commands"
So sounds like we can make everyone our companion (though not sure how long the effect lasts)
It's also dependent on level, so none of those coercion perks will ever work on an NPC at a higher level than you. And I'm sure there will be some NPCs that are outright immune to it - like maybe most essential NPCs.
Is the description of the perk based purely on the picture? Or did I miss something?
The title and description of this perk has been confirmed based on one of the latest leaks
...Slavery?
I mean thats kinda how this perk could go. I doubt they'd join you out of their own will, its mostly a "Fight those raiders or I kill you" thing from what I infer from that description. This does seem to be a good way to enslave people though, either for your own ends or to sell them to whatever slavers are around.
It was in a video... an official video. voiced over by Todd Howard himself.
yeah sorry I meant to say "video" not "leak" lol
Probably works for other creatures too, since there are other charisma perks that affect animals and monsters (Animal Friend/Wasteland Whisperer also have 3 ranks). Pacify and control a deathclaw just by staring it down? YES PLEASE
I would think / hope that those effects are temporary --- if you hold a gun on some guy, I'm sure you could get him to do what you want (assuming your Charisma/ranks in the perk are high enough).... but the second you put that gun ~away~ and tell him to stand watch while you sleep.... at best you lose your unwilling Companion, and at worst you get your throat cut.
Slavery? Yes please! One of my more immoral character choices in the F3 story was the siding with the Paradise Falls slavers / The Pitt slavers, it is fun/good/upstanding etc to be a hero of the wastes but it is also interesting to explore the darker side of what a less moral character may do.
That said this doesn't sound like Slavery as such, but still sounds like something pretty badass to have.
This is of course just one of my many predictions that are now turning out to be correct. Just wanted to put that out there 
I'm sworn to carry your burdens (until you're not looking)...
It seems like each stat has it's strengths.
I envision this as something akin to a D&D "charm spell" or some sort of "jedi mind trick" type situation...not permanently recruiting a Deathclaw to be your body guard.
I agree that they seem to have done a very decent job at spreading out the useful perks across most all of the SPECIAL scores so each one has some appeal to different segments of the player base.
Depends, we haven't seen a majority of what the strength perks are. That power armor one at the bottom could be pretty great.
Yeah.
Heh. You'll probably have to be in regular combat/speaking range. Or close. And not Hidden. 
How about every time you show up in one of these threads to pat yourself on the back and post, "I told you so...", you also mention at least one (of the many) things you did NOT get correct, m'kay?
My thought is, you aim your gun at someone and say something tough, and they'll react to that accordingly. Maybe you'd need to be quick with it to intimidate a hostile enemy.
Does this mean we can finally play as Highwaymen in a Bethesda game? With rank 3 of Intimidation, can we command people to hand over their caps?