Self-gimping.

Post » Sat Jun 02, 2012 1:19 am

dead is DEAD (damn you, Frost Troll of High Hrothgar!)


ah, my Arch-nemesis... so we finally meet again *strokes white Khajiit*
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Bird
 
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Post » Fri Jun 01, 2012 2:17 pm

As to difficulties, I would like to watch some of these 'master is too easy' players actually play. The only way I can succeed on the higher difficulties is by employing tactics that just feel cheesy ... backpeddling, massive instantaneous potion consumption, using terrain and obstacles to game the limitations of stupid enemy AIs ... and the result are battles that if translated to a movie or something would be laughably silly.

I can't make myself employ those sorts of tactics. They make victories feel cheap.
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T. tacks Rims
 
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Post » Fri Jun 01, 2012 10:43 pm

As to difficulties, I would like to watch some of these 'master is too easy' players actually play. The only way I can succeed on the higher difficulties is by employing tactics that just feel cheesy ... backpeddling, massive instantaneous potion consumption, using terrain and obstacles to game the limitations of stupid enemy AIs ... and the result are battles that if translated to a movie or something would be laughably silly.

I can't make myself employ those sorts of tactics. They make victories feel cheap.

Ditto.
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Nuno Castro
 
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Post » Fri Jun 01, 2012 5:20 pm

Make a save every time my character wakes up from sleeping. If I die, I have to go back to my last sleep save and assume that the events leading to his death were a dream.

Coolest rule ever.
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Heather M
 
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Post » Sat Jun 02, 2012 1:28 am

Self gimping is tough. I always need help pulling the mask over my head and getting in and out of the suit. If there is any inflatable parts then fugeddaboutit.
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GabiiE Liiziiouz
 
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Post » Sat Jun 02, 2012 2:46 am

Self gimping is tough. I always need help pulling the mask over my head and getting in and out of the suit. If there is any inflatable parts then fugeddaboutit.



hehehe^^
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Eire Charlotta
 
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Post » Fri Jun 01, 2012 9:52 pm

Here's how I play, and I don't feel overpowered AT ALL. I'm currently at lvl 23, about 55 hours in, and I frequently have to bow out of boss fights and come back later.

Difficulty: Adept.
Playstyle: All out warrior using no spells at all.
Weapons: I love 2 handers and bows, and I love unique weapons, so I'm sporting an un-enchanted Skyforge Steel Greatsword I made myself. I also carry a Dwarven bow with Soul Trap that I found. I won't keep it, tho, I don't like the look of Dwarven gear so hopefully I'll be able to make myself an Ebony one soon when my Smithing is up to par.
Armor: Steel Plate, again, homemade. Best looking armor in the game for my character, and I doubt i'll wear anything else just to bump my armor rating.
Skills: Two Handed, Block, Archery, Smithing, (Sneak, just because I snipe with my bow and Sneak levels unintentionally), and then I might start to get into Alchemy or possibly even Enchanting soon as I'm running low on potions and I want to be able to name my weapons.

I've played the way I want to play, exploring with no end goal in mind, taken perks here and there when they seemed relevant. For instance, if I felt like I was starting to have troubles in fights, I'd start picking a few Two-Handed perks to boost my combat. If I'm doing good in combat, I'll work on my smithing perks etc. I don't train skills, I only get what comes naturally, and I don't power-boost skills like Smithing either. When I have enough ingredients I make some cool stuff that I may keep, may give to a follower, or in some cases I sell it if I need gold for something specific. My guy loves to Smith, and whenever he's in Whiterun, he'll hang out at the Skyforge and chat it up, smith some cool stuff etc.

I don't power-loot either. I only take nice stuff that can fetch a good price, or that I want to give to a follower or possibly use myself. I don't travel back and forth between dungeons and cities to sell every bit of loot I find. If I'm at my max capacity, I'll be even more selective in my looting. I don't just head to the nearest city and sell it all off and go back for more.

I don't fast travel, ever. Twice have I used the carriage service because I role played my character. He had traveled around the mountains fighting all kinds of critters for about a week, and he was tired, so he took the carriage home.

Everything I do I do from a role playing perspective. The key is not overpowering myself for Adept skill level. That lets me put perks in non-combat skills, and as a result I've developed a real and whole personality for my character. He's a self sufficient guy who lives off the land, only takes what he needs, and always give a few coins to the poor. I have a humble abode in Whiterun with a few nice looking swords on the walls, and about 2000 gold in the chest.

That's it. Nothing fancy, and I'm enjoying the hell out of it! I don't know that it's self-gimping, but it surely has balanced the game out nicely for me, and I feel real good about being able to use various skills without thinking about under-leveling or over-leveling.

This. So much this. Not necessarily the specifics (which change according to taste) but the spirit behind it all. Coming to think of it, even in well polished games I usually come up with some quirky ways to tailor it to my style.

However, I don't think it's about limiting yourself as a substitute for legitimate criticism and frustration with game mechanics, AI etc. I support and initiate topics on that regard. I think the problem is that we're equating oranges with apples. Reading back on this topic I could make an educated guess that most players would like some features better polished or even completely removed/added. But it's still fun to try different approaches.
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R.I.p MOmmy
 
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Post » Fri Jun 01, 2012 6:15 pm

I only have one rule, that seems to work pretty well - never power-level anything.
If you need to craft something, craft it.
If you need to cast a spell, cast it.
But never do anything simply to improve your skill.
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rheanna bruining
 
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Post » Fri Jun 01, 2012 10:10 pm

I'm fairly certain this is the first time I have played a game where the community as a whole has to come up with creative ways to make the game more challenging within the first month of release. This is something I might expect to see on the forums of a game that has been out for 1 year+ but 1 month? This game really needs a overhaul. Even on master difficulty its a joke.

Oh no, not at all. Humans are smart. They always figure out games. The question then becomes how to keep the games challenging and yet fun. Look at the forums for Civilization, or any Paradox game, and they are chock-a-block with discussions like this.
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djimi
 
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Post » Fri Jun 01, 2012 11:16 am

If I die, I have to go back to my last sleep save and assume that the events leading to his death were a dream.

I like this a lot. Very cool, Morchai.
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Sam Parker
 
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Post » Sat Jun 02, 2012 2:44 am

Here's how I play, and I don't feel overpowered AT ALL. I'm currently at lvl 23, about 55 hours in, and I frequently have to bow out of boss fights and come back later.

Difficulty: Adept.
Playstyle: All out warrior using no spells at all.
Weapons: I love 2 handers and bows, and I love unique weapons, so I'm sporting an un-enchanted Skyforge Steel Greatsword I made myself. I also carry a Dwarven bow with Soul Trap that I found. I won't keep it, tho, I don't like the look of Dwarven gear so hopefully I'll be able to make myself an Ebony one soon when my Smithing is up to par.
Armor: Steel Plate, again, homemade. Best looking armor in the game for my character, and I doubt i'll wear anything else just to bump my armor rating.
Skills: Two Handed, Block, Archery, Smithing, (Sneak, just because I snipe with my bow and Sneak levels unintentionally), and then I might start to get into Alchemy or possibly even Enchanting soon as I'm running low on potions and I want to be able to name my weapons.

I've played the way I want to play, exploring with no end goal in mind, taken perks here and there when they seemed relevant. For instance, if I felt like I was starting to have troubles in fights, I'd start picking a few Two-Handed perks to boost my combat. If I'm doing good in combat, I'll work on my smithing perks etc. I don't train skills, I only get what comes naturally, and I don't power-boost skills like Smithing either. When I have enough ingredients I make some cool stuff that I may keep, may give to a follower, or in some cases I sell it if I need gold for something specific. My guy loves to Smith, and whenever he's in Whiterun, he'll hang out at the Skyforge and chat it up, smith some cool stuff etc.

I don't power-loot either. I only take nice stuff that can fetch a good price, or that I want to give to a follower or possibly use myself. I don't travel back and forth between dungeons and cities to sell every bit of loot I find. If I'm at my max capacity, I'll be even more selective in my looting. I don't just head to the nearest city and sell it all off and go back for more.

I don't fast travel, ever. Twice have I used the carriage service because I role played my character. He had traveled around the mountains fighting all kinds of critters for about a week, and he was tired, so he took the carriage home.

Everything I do I do from a role playing perspective. The key is not overpowering myself for Adept skill level. That lets me put perks in non-combat skills, and as a result I've developed a real and whole personality for my character. He's a self sufficient guy who lives off the land, only takes what he needs, and always give a few coins to the poor. I have a humble abode in Whiterun with a few nice looking swords on the walls, and about 2000 gold in the chest.

That's it. Nothing fancy, and I'm enjoying the hell out of it! I don't know that it's self-gimping, but it surely has balanced the game out nicely for me, and I feel real good about being able to use various skills without thinking about under-leveling or over-leveling.

Your overall approach is very similar to how I play, Phoss.

I learned, the hard way, in Oblivion that FT and power-looting svcked the joy out of the game for me and turned into a numbers game. Ditto powerleveling skills or creating a "plan" for my character.

I play my character in the moment, I never FT (haven't used Fast Travel one in Skyrim), and I don't pick up dozens of weapons or armor. I try to focus on gems, small items, components, other valuables that I could imagine putting in a medium-sized pack.

For me it makes the game much more enjoyable and balanced in terms of difficulty, too.
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Joe Bonney
 
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Post » Sat Jun 02, 2012 12:31 am

But never do anything simply to improve your skill.

I'm totally with you on this one. It's funny actually, because I found myself over and over again just leveling stuff by reflex. It made everything feel too mechanic, too bland. And then it hits me: "Why the hell am I doing that? Oh, right, I played Guild Wars for 5 years..." :banghead:
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Poetic Vice
 
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Post » Fri Jun 01, 2012 10:23 pm

I dont use any weapons nor any destruction magic, other than that I just play :)
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Astargoth Rockin' Design
 
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Post » Fri Jun 01, 2012 10:14 pm

I dont use any weapons nor any destruction magic, other than that I just play :)

+1

I used to be a player like you, but then I took an "I'm not that hardcoe" arrow to the knee.
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Amy Cooper
 
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Post » Fri Jun 01, 2012 1:09 pm

+1

I used to be a player like you, but then I took an "I'm not that hardcoe" arrow to the knee.

Hehe, well once you spec hard into illusion it's actually not that hardcoe even on master diff. It's a lot of calm/frenzy in one hand and invisibility in the other, and lot of sneaking. Dragon's, however, is impossible for me to solo - so there's that.
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Tarka
 
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Post » Fri Jun 01, 2012 6:49 pm

I played my first character until only level 14. It was enough to wander around for a bit, get to know the system, get the start of a few faction quest lines and basically figure out how I wanted to play. I did the same with Oblivion. I ended up deciding to use a few mods to tweak the game play to my personal taste. Being able to do this is a huge plus for me with these games. I have a slow leveling one and one that totally slows down skill gain, PISE that changes the level scaling and spawn rates of mobs as well as their AI (bandits at lev.1 are healing a lot) as well as one that adds in way more craftable items.

Then I started the game again with a new character that has a set of motivations. She's not coming to this part of the world skilled at much at all so the first part is all about her slowly learning how to survive in general and reluctantly getting caught up in the larger story. The slower level and skill makes it way more possible to RP someone who would rather do tedious(crafting and gathering) jobs to earn enough to live on and bit bit learn combat skills that will help as she moves around more and more.

She also has her own set of things she will or will not do so that means not taking every single quest or faction I come across just because it will earn her some gold. So right now she really stinks at fighting (playing on master as well) and even bandits are a challenge. I also won't do any meta type repetative skills raising unless it fits in with the whole "I'm learning how to do this RP". So for instance making a few daggers from the ore she mined is fine. Sneaking for ages against a wall is not. Also right now she's freaked out about being this 'dragonborn' person and is completely ignoring the call of the Greybeards and refuses to acknowledge that she can shout. And although she has a few magic skills she doesn't like it all that much, it makes her feel weird, so beyond a few utility spells that I'm RPing would be fairly common for people to know of (basic healing, candlelight) she's ignoring magic and enchanting for now.

After several hours of play she's only still level two and I'm having heaps of fun.
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Deon Knight
 
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Post » Fri Jun 01, 2012 10:42 pm

sounds cool, springer
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Britney Lopez
 
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Post » Fri Jun 01, 2012 12:53 pm

Some of y'all's suggestions just don't sound like much fun. My self-gimping is designed to avoid 1 thing: breaking the game.

Here's what I've done on various play-throughs:
1) Adjust from adept to expert/master when things become a bit too comfortable. Always master before lvl 25.
2) Smithing:
a) no smithing
B) can only lvl smithing from self-found materials, and no seeking out mines!
c) all iron ore must be converted to gold ore (trust me, it slows down everything a lot)
3) Enchanting:
a) no enchanting
B) no purchasing soul gems
c) no purchasing soul gems + soul trap must be hand cast, not triggered from an enchantment
4) Nothing "grindy" without putting heavy thought into the decision. Leveling illusion to 75 without grinding once you're past the level most of your illusion spells work on monsters is just awful, so I gave in.
5) No companion. Ever.

All of the other rules I've made for myself have been build dependent. I like to have a basic strategy mapped out before I make each character, and I build in specific rules that I think will balance them out. For example, my next character is going to be a sword/board Breton female using light armor because I prefer the looks of glass. Master difficulty asap. Lord stone until I find/make some gear with magicka resist, followed by steed stone. Smithing will be gimped by: self found materials, no seeking out mines, and no perks for an armor type until I've found every piece of its armor. Enchanting will be gimped by: no purchasing soul gems, never more than 1 perk per 5 levels, and double enchant must be the last perk i spend in the tree. Sneaking will be used to get in position for initiating combat, but will never be exploited (after the first arrow hit, I stand up).
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stevie trent
 
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Post » Fri Jun 01, 2012 6:04 pm

Just finished my first playthrough last night. I set up these rules for myself as I went through. They aren't as intense as most of you would probably like, but the game was paced just fine (for the most part).

1. No smithing/alchemy/enchanting while under the effects of smithing/alchemy/enchanting enchantments or potions.
2. Most alchemy ingredients are gathered. I didn't buy my way to my alchemy level.
3. No damage bonus enchantments on armour (not really a rule, just something I never did.
4. Go for the perks you feel suit your character, without worrying about what's most effective.
5. No exploits in combat (like jumping on a rock that an enemy can't reach you on. Only did it once near the start of the game)
6. Walk to every major city the first time. Fast travel afterwards (I used the carriages to reach markarth and regretted it :( )
7. No duping.
8. Avoid using a horse whenever possible (their ability t take cliff fall damage for you and go up vertical slopes breaks immersion for me)
9. No grinding.
10. Use companions, but never store anything on them except armour/weapons you actually want them to use.
11. After having the Riften mercenary for a while, I decided against any more mage companions. They're simply too powerful and don't require any gear.
12. Not really a limitation I set, but I never levelled heavy or light armour.
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TIhIsmc L Griot
 
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