» Thu May 31, 2012 12:14 pm
What do you want the gold for?
I know some RPGers view gold-accumulation as an end in itself -- in which case, go you. You're rolling in it.
For those who view it as a way of achieving other goals, making money can come to be a habit that's disconnected from fun. You need it early on to buy stuff, but pay attention to the point where the most expensive stuff in the game isn't making a noticeable dent in the wagon-load of septims that's following you around. Or the floating number in your UI, however you think of it. [*]
At that point, stop picking up anything you don't plan to use.
[*] Here's a mod idea. Make septims weigh .01. Suddenly, hoarders are cured. Once you have enough money in your chest at home, why would you cart out more loot out of the dungeon just to leave more money in your chest at home? And why does an adventurer carry 50K septims with them into dungeons anyway?
Except for high-end gems and jewelry though -- .3 weight worth thousands of septims (ie tens of weight) is an excellent store of value. That's what you'd rather carry with you to the next town. Sell them when you get there and then dump the resulting heavy pile of money on supplies and services you need. You might even buy gems and jewelry as a way of transporting wealth.
This wouldn't be a popular mod, I assume. But it would contribute to both realism and emergent immersive behavior. It's lack of this bit of reality-feedback that svcks some gamers into hoarding -- even "I'll play how I effing want to" Yahtzee. (see: http://www.escapistmagazine.com/videos/view/zero-punctuation/5020-The-Elder-Scrolls-V-Skyrim)