Setting an alternate skin texture?

Post » Mon Jun 18, 2012 4:26 pm

I've been banging my head against this for days. I'm trying to make an item that applies a different skin texture, basically a tattoo. I've got a set of NIF files that I've modified to point to the correct texture files, but apparently the BSLightingShaderProperty/"Skyrim Shader Type" setting of 5 forces the game engine to load the default texture files (textures\Character\* instead of what I've set the NIF file to read).

Going into the Creation Kit, I've also tried setting an Alternate Texture as described in the wiki but this has no effect in the game as far as I can tell, it still loads the default skin texture files. Maddeningly, I can preview the NIF files in CK and they actually look the way I want them to, with the tattoo applied, but when I enter the game they don't display. How do I do this?
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Channing
 
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Post » Tue Jun 19, 2012 2:38 am

Suddenly I got this to work - apparently in the Creation Kit, when creating an Armor Addon or duplicating an existing one, if you edit the Armor Addon, the form you're editing is not the same as editing the link to the addon from the armor item. When I realized this I went ahead and made the entriest match - I kinda suspect that wasn't really necessary and only one of them matters but I'm pretty sick of screwing around with it. Very confusing!

Anyway it worked, including the customized specular map:

[img]http://i.imgur.com/V0wf7.jpg[/img]
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Ernesto Salinas
 
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