I've been banging my head against this for days. I'm trying to make an item that applies a different skin texture, basically a tattoo. I've got a set of NIF files that I've modified to point to the correct texture files, but apparently the
BSLightingShaderProperty/"Skyrim Shader Type" setting of 5 forces the game engine to load the default texture files (textures\Character\* instead of what I've set the NIF file to read).
Going into the Creation Kit, I've also tried setting an Alternate Texture as described in the wiki but this has no effect in the game as far as I can tell, it still loads the default skin texture files. Maddeningly, I can preview the NIF files in CK and they actually look the way I want them to, with the tattoo applied, but when I enter the game they don't display. How do I do this?