However, I also want to ensure a different quest has been completed before the trigger box is set.
The conditional I'm trying to use isn't able to compile. I get an error about EOF and no output generated.
Can someone help me with the proper syntax for this?
Scriptname LBGSetStageOnEnter extends defaultOnEnter conditional{sets a quest stage when the specified ref or refs are in the trigger}quest property myFirstQuest auto{ The quest that must be completed before trigger }quest property myQuest auto { quest to call SetStage on}int property stage auto{ stage to set};total targets currently in the triggerint targetCountCurrent;how many targets are we looking for? When targetCountCurrent reaches this, we triggerint targetCountTotal; what happens when all my targets are in the trigger?; override on subclass to change behavior; Has the other quest been completed?If getquestcompleted(myFirstQuest) != 1function TriggerMe() myQuest.setStage(stage) parent.TriggerMe()endFunctionendifI have also tried game.getplayer().getquestcompleted(myFirstQuest) != 1 but that isn't compiling either.
Any help would be much appreciated!

