1) What is the simplest way to remove an item from the game? I plan to remove items that modify crafting skills so that players rely on skills and perks alone. Would it be okay to just delete the items or would that result in errors when loot scripts try to create items that do not exist? If that is the case is there any way to universally remove an item from drop lists or will there be a ton of busy work involved?
2) How do I change whether a certain magic effect can be disenchanted and learned? I could swear I’ve seen how to do this before but I can’t seem to find the setting in the creation kit.
3) I’ve found the FLST objects that control what enchantments can be placed on a specific item type. I can easily remove gear types from the lists but cannot see any way to add them should I choose to do so. What am I missing here?
4) Is there any way to revert a change to the game my mod plugin makes to the default as it is found in the master file? In the data window there is a details box that lists every file a given plugin changes so it seems like there should be a simple way to revert any change made.
