Shamans: Guide and Discussin

Post » Wed Jun 06, 2012 10:46 pm

Sup, i am new to this forum and i am not really sure where to put this so this seems the best place.

So after searching on youtube i found only 1 guide to a Shaman build and it was...not very good as it tried to push the idea that a shaman HAS to be like "this". But i have made a Shaman and have accessed a guide to different shaman builds for everyone.

Classic Shaman:
Race: Orc, Altmer, Dunmer
Skill Trees: 1H weapon (Mace or Axe), Light Armor (optional), Alchemy, Conjuration, Destruction, Alteration, Restoration, Enchanting
RP Items: Forsworn Armor and weaponry
Stone: Atronach, Lady, Apprentice
Shout: Animal Allegiance, Kynes Peace, Storm Call, Become Ethereal
Discussion: This build would be most seen as the Shamans from WoW or even the Goblin Shamans from Oblivion. They have a preference for the Elements so Conjuration is for summoning Atronachs and Familiars as they are also stewards of nature. Either Robes or Light Armor (Fur, Leather, Forsworn, etc) but always have a hood and be sure to create them with the most tribal warpaint you can find. Stick to nature-related and element-related abilities such as Oakflesh and Fire Cloak. For the stone i would recommend the Atronach but this may hinder your conjuration abilities so otherwise use the Lady or Apprentice. When it comes to shouts Animal Allegiance and Storm Call are very fitting to the Shaman's background(also Become Ethereal seems fitting). Lastly if you want a very RP feel use Dogs or Orcs as Companions.

NightWolf Shaman:
Race: Nord, Breton
Skill Trees: 1H Weapon (Axe, Dual Wielding). Archery, Conjuration, Destruction, Light Armor, Enchanting, Sneak
RP Items: Ghost Weaponry
Stone: Lady, Lover
Shout: Animal Allegiance, Storm Call, Throw Voice, Kyne's Peace
Discussion: Obviously this is modeled after the Mortal Kombat Shaman Night Wolf (or his inspiration which is Native American). Conjuration in this sense is for Summoning Familiars and Bound Bows. Destruction is mostly for Lightning based attacks. Light Armor adds to sneak which you need if you will be an archer. As for the Stone go with Lady or Lover and the prime shouts should be Animal Allegiance, Storm Call, and Throw Voice.

Druid:
Race: Khajiit, Argonian, Orc, Dunmer
Skill Trees: Alteration, Light Armor, Enchanting, Alchemy, Restoration, 2H Weapon (otherwise just use staves), Conjuration
RP Items: Ring of Hircine/Savior's Hide
Stone: Atronach, Lady, Serpent
Shout: Animal Allegiance, Kyne's Peace, Throw Voice, Aura Whisper, Disarm
Discussion: Though it is considered a separate class from Shamans the Druid is mostly the same character but with less placement on elements and more on nature. Be sure to become a Werewolf as it the whole objective of the class. Conjuration is for summoning familiars. 2H weapons are only useful if you want to get into the close quarters but a Staff will suffice if you feel this class as more of a mage. Alchemy and Enchanting will keep your skills potent enough to make up for a lack of a more defined combat role. Restoration should be used to heal companions of which you should make use of (Preference:Warrior). For the Stone go with Atronach, Lady, or Serpent (Druids = Snake transforms?) and the shouts that will help you are Animal Allegiance, Throw Voice (think Predator), Aura Whisper, Disarm.

Well i hope everyone will find this useful and i welcome comments on how to improve upon these builds. As you may have noticed these are very RP oriented (otherwise why be a unique class?) and can be slightly altered for gameplay efficiency. Be sure to do Froki's quests and get Kyne's Token as this will just make you seem more RP for all of these builds. If this guide was useful then i may also show my take on a Ranger, Bard, Dremora, Paladin/Templar, Bounty Hunter, Dwemer, Ayleid (Heartland High Elf), and Pirate.

Good Luck in SKYRIM!
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Bereket Fekadu
 
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Post » Thu Jun 07, 2012 1:42 am

I decided that my Ranger build is so similar to my shaman that i will just add it here:

Ranger:
Race: Orc, Bosmer, Khajiit, Dunmer
Skill Trees: Archery, Light Armor, Conjuration, Sneak, Alteration, Enchanting, Illusion, Alchemy
RP Items: Forsworn Armor, Stormcloak Officer Helm, Bow of the Hunt, Poacher's Axe
Discussion: The idea is so very similar to a hunter but with some very small differences. Conjuration is for summoning familiars or a bound bow (personal preference). Alteration is for defense (since you will use light armor and no melee weapon) and control of nature (waterbreathing). Illusion is for turning nature against itself or your enemies. Alchemy is for making poisons out of all the things you will find in nature. A Dog is the best companion but beware of cramped caves (you will kill him by accident). Go with the serpent, thief, atronach, or shadow for your stone. Your shouts will be Animal Allegiance, Throw Voice, Aura Whisper, and Dismay.
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Lexy Dick
 
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Post » Wed Jun 06, 2012 6:00 pm

Bump, because i would really like some feedback on this
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Farrah Barry
 
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Post » Wed Jun 06, 2012 10:24 pm

I played WoW for a good five years of my life, and while I like to keep it in the past for right now, the callback these builds are throwing at me are staggering. The Shaman build is especially interesting. I'm not very keen on pidgeon-toeing yourself to only x armor and such, but if you give yourself a little leeway with it, it could be a lot of fun. I think it could bare the most fruit if you sort of play with it and carry over attributes from your druid arcthetype. The lack of viable transformations/form changes makes a magic-centric druid a bit ifier, but I've had an archer in the works for a while that I was just going to have totally in-tune with nature and just use Kyne's Peace on all animals that aggro, so the ideas are similar-ish.

But yeah, on the whole, these builds are nifty keen. Very interesting to ponder on for new builds/RP styles.
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Siobhan Thompson
 
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Post » Wed Jun 06, 2012 8:14 pm

The only way any of these can be considered restricted is if you enjoy RP, i cannot imagine a mage who lives with nature and is surrounded by animals would wear dwarven armor or glass armor as it is just not fitting. For those who like the class but do not care for RP then they can just the same use dragon scale armor and daedric weapons
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WTW
 
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Post » Thu Jun 07, 2012 4:49 am

The only way any of these can be considered restricted is if you enjoy RP, i cannot imagine a mage who lives with nature and is surrounded by animals would wear dwarven armor or glass armor as it is just not fitting. For those who like the class but do not care for RP then they can just the same use dragon scale armor and daedric weapons
Indeed, but that does get to be a bit SAMESAMESAME, admittedly. >< If I try out something similar to what you've suggested here, I'd likely just use the console to boost the armor rating of the Forsworn gear so it's viable at higher levels on Master. As it is, it has the same base armor as the Leather pieces, so it'd be a real downer.
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kelly thomson
 
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Post » Wed Jun 06, 2012 8:35 pm

I sacrifice practicality for Aesthetics willingly
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Siobhan Wallis-McRobert
 
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Post » Thu Jun 07, 2012 5:54 am

And that's A-OK. It'd just bug me a lot so since I got the tools to fix it, I have at it! :D

Besides, I'd rather get the most out of RPing a character by using the console to help me fill in the gaping holes. Did the same thing on my current character with my Nightingale Armor. Since I couldn't alter that, I just tweaked my stats to give me the same benefits that my fully enchanted Dragonscale Armor afforded me. Yay for workarounds!
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Vahpie
 
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Post » Wed Jun 06, 2012 10:21 pm

I have a 360 so i cannot do those things
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Jenna Fields
 
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Post » Thu Jun 07, 2012 4:57 am

Same, but PC Skyrim and the magic of Modio make things nicer. Still, you got my respect for sticking to your RP guns. I'm not so sure I'd play mad long without getting frustrated, but you can smith/enchant/alchemy your way to success I suppose. Not to mention the Alteration armor buffs and such.
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Alberto Aguilera
 
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Post » Thu Jun 07, 2012 2:46 am

Enchantment is truly the key i suppose...then again i have never met any foe i cannot best in skyrim...except for spriggans and their armies of possessed bunnies
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james reed
 
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Post » Wed Jun 06, 2012 6:20 pm

Enchantment is indeed super broken, but at the same time, even on Master, with max Smithing/Enchanting the only thing that really troubles me is dragons if I haven't fed for a long while as my current character is a vampire and the weakness to fire is a hard kick to the teeth. For that reason, I'm not gonna venture into Enchantment on my next character unless I give up the ghost and make a mage because it's just too easy.
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Sandeep Khatkar
 
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Post » Thu Jun 07, 2012 12:41 am

Another great help is racial abilities. I chose my shammy as an Orc so whenever something is besting me i turn on the rage
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Damian Parsons
 
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Post » Thu Jun 07, 2012 6:25 am

I sacrifice practicality for Aesthetics willingly
Someone else who thinks just like me? Not as uncommon as one might think on the internet.
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Rudi Carter
 
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Post » Thu Jun 07, 2012 12:45 am

It is considered absurd in MMOs but in free-roam games like skyrim everyone takes ntice
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Umpyre Records
 
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Post » Thu Jun 07, 2012 1:43 am

I'm with you about aesthetics. Besides, I will try playing a shaman, loved the idea.
I guess i'm a member of "wow generation" too XD
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Oceavision
 
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