shooter aspect of new vegas

Post » Sun Mar 06, 2011 11:15 am

Is it just me or is the hit box on enemies crazy small. I find myself pumping round after round after round into attacking enemies and more often than not absolutely no damage is dealt (or very little). Its annoying as hell and taking away form the game.

Is it that I'm using the wrong ammo? Is this a bug? I never ran into this problem with FO3.
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IsAiah AkA figgy
 
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Post » Sun Mar 06, 2011 10:25 am

I run around with Maria using regular old 9mm ammo with my cross hairs tuned off. And I hit stuff just fine haha.
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Shianne Donato
 
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Post » Sun Mar 06, 2011 9:17 am

The only time I have a hard time hitting enemies is when I'm using slugs with the shotgun. I'd have more chance of killing stuff with those if I threw them by hand.
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rheanna bruining
 
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Post » Sun Mar 06, 2011 11:31 am

i have no idea whats going on. i've played the crap out of shooters. i know shooters and i dont have this problem.
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Beth Belcher
 
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Post » Sun Mar 06, 2011 12:24 pm

Are you sure you're using a weapon that can get past the enemy's damage threshold? If not you'll be shooting all day and going nowhere.
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Calum Campbell
 
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Post » Sun Mar 06, 2011 3:37 pm

Also check your ammo type man, don't expect to get through PA with hollow points.
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Holli Dillon
 
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Post » Sun Mar 06, 2011 4:26 pm

i guess it is my ammo type. i haven't really taken advantage of that aspect of the game. thanks for the ideas.
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Joe Alvarado
 
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Post » Sun Mar 06, 2011 6:32 pm

This doesn't have the same mechanics as a shooter.

What weapon are you using and do you have the minimum strength and associated skill?

I tried using an Assault Carbine with only a 60 Guns and... it was depressing. Now that my Guns is maxed, I lay waste to most everything.
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FoReVeR_Me_N
 
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Post » Sun Mar 06, 2011 5:13 pm

The shooter mechanics still svck for 2 reasons:

1. There's hardly any sensitivity difference whatsoever between aiming down the sights and hip-aiming. I'm not aiming down my sights because I like the look of the prongs better, it's because I want to fine-tune my aim. The only way I can actually do half decent in non-VATS firefights is to actually turn the sensitivity down, which makes it painfully annoying to look around outside of combat.

2. There is still no auto-aim whatsoever. Call of Duty and Halo are two of the most popular and successful shooters out there mainly for their mechanics. And guess what both liberally use on console versions? Auto aim. Implement it to some degree, and VATS will finally become an option.
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James Potter
 
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Post » Sun Mar 06, 2011 4:07 pm

The shooting is actually much better then it was in Fallout 3. I'm actually shooting more accurately and better outside of Vats which I only use for headshots and emergencies.
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Ashley Hill
 
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Post » Sun Mar 06, 2011 10:34 am

Also be careful that you ar'nt actully shooting your enemies gun, i've had quite a few times where i would shoot someone 5 plus times and not do any damage because i was hitting their gun without noticing it, even had a sneak attack fail because the person moved just enough that i hit his rifle's stock instead of his head.
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Mr.Broom30
 
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Post » Sun Mar 06, 2011 4:12 am

This doesn't have the same mechanics as a shooter.

What weapon are you using and do you have the minimum strength and associated skill?

I tried using an Assault Carbine with only a 60 Guns and... it was depressing. Now that my Guns is maxed, I lay waste to most everything.


my guns is about the same. obsidian has added some game aspects that i just don't think i'll get used to. I eventually just bumped the game difficulty down a notch. that svcks but i just wasn't enjoying he experience.
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Nathan Hunter
 
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Post » Sun Mar 06, 2011 9:00 am

i dont know. i played blackops and i started hitting things more...
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butterfly
 
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Post » Sun Mar 06, 2011 11:57 am

An important thing to remember about Fallout is that it is, at its core, an RPG with shooter elements - not the other way around. You got to do the numbers on your character right before you will be able to get better at killing stuff.

So that said, the way damage works is different. In FO3, the way armor worked is that it subtracted a percentage of the damage done. So basically what happened is that even if you were unloading a 10mm SMG into a guy with power armor, he'd eventually die.

The way damage works in New Vegas is that is subtracts a flat rate of damage, instead of a percentage. This means that guns that do a low amount of damage with each individual shot, as is the case with automatic weapons, means you will hardly do jack diddly against the same guy in power armor.

Here's a definite indicator as to whether or not your shots are getting through: Whenever you shoot a bad guy, does a little red shield appear somewhere on the screen? It means your gun isn't powerful enough to get through their armor.
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NO suckers In Here
 
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Post » Sun Mar 06, 2011 8:21 am

@ the beginning I felt like that. It was impossible without using the system. It would actually be unwise because you would be left without ammo to proceed. Now, I rather not use the system and find it chicken to, unless the situation demands it. I ran through The Fort two days ago and only died about twice. I used the sniper rifle and it is VERY accurate. Also the assault carbine is my weapon of choice and it is very accurate. You gotta make sure to pack up all the loot and sell it though and buy all the ammo you can from gun runners or traveling merchants.
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sarah taylor
 
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Post » Sun Mar 06, 2011 6:31 pm

The shooter mechanics still svck for 2 reasons:

1. There's hardly any sensitivity difference whatsoever between aiming down the sights and hip-aiming. I'm not aiming down my sights because I like the look of the prongs better, it's because I want to fine-tune my aim. The only way I can actually do half decent in non-VATS firefights is to actually turn the sensitivity down, which makes it painfully annoying to look around outside of combat.

2. There is still no auto-aim whatsoever. Call of Duty and Halo are two of the most popular and successful shooters out there mainly for their mechanics. And guess what both liberally use on console versions? Auto aim. Implement it to some degree, and VATS will finally become an option.


Learn to stop playing CoD and Halo for once.

Then you may ACTUALLY be able to hit something.
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D IV
 
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Post » Sun Mar 06, 2011 4:26 am

Most shooters are very unrealistic in that the shot will always land where the crosshairs are. Real guns just don't work that way. There is going to be some variance on most firearms.

The unrealistic part in Fallout is when you shoot someone in their unprotected head and they treat it as a mosquito bite.

That's just the nature of RPGs, though.

At least it isn't as bad as Morrowind, where you could stick a broadsword through someone's head and have the game tell you that you "missed." :unsure:
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glot
 
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Post » Sun Mar 06, 2011 3:05 am

The shooter mechanics still svck for 2 reasons:

1. There's hardly any sensitivity difference whatsoever between aiming down the sights and hip-aiming. I'm not aiming down my sights because I like the look of the prongs better, it's because I want to fine-tune my aim. The only way I can actually do half decent in non-VATS firefights is to actually turn the sensitivity down, which makes it painfully annoying to look around outside of combat.

2. There is still no auto-aim whatsoever. Call of Duty and Halo are two of the most popular and successful shooters out there mainly for their mechanics. And guess what both liberally use on console versions? Auto aim. Implement it to some degree, and VATS will finally become an option.

Shoot a gun in real life, none of those things happen, at least for a hunter like me. If you want to kill, you have to aim.
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anna ley
 
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Post » Sun Mar 06, 2011 9:46 am

The shooter mechanics still svck for 2 reasons:

1. There's hardly any sensitivity difference whatsoever between aiming down the sights and hip-aiming. I'm not aiming down my sights because I like the look of the prongs better, it's because I want to fine-tune my aim. The only way I can actually do half decent in non-VATS firefights is to actually turn the sensitivity down, which makes it painfully annoying to look around outside of combat.

2. There is still no auto-aim whatsoever. Call of Duty and Halo are two of the most popular and successful shooters out there mainly for their mechanics. And guess what both liberally use on console versions? Auto aim. Implement it to some degree, and VATS will finally become an option.

Shoot a gun in real life, none of those things happen, at least for a hunter like me. If you want to kill, you have to aim.
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Esther Fernandez
 
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Post » Sun Mar 06, 2011 11:29 am

The shooter mechanics still svck for 2 reasons:

1. There's hardly any sensitivity difference whatsoever between aiming down the sights and hip-aiming. I'm not aiming down my sights because I like the look of the prongs better, it's because I want to fine-tune my aim. The only way I can actually do half decent in non-VATS firefights is to actually turn the sensitivity down, which makes it painfully annoying to look around outside of combat.


Why should aiming down the sights of a weapon reduce the sensitivity of looking around? For me I play on the highest sensitivity and it's still too slow for me (In shooters I play at the max setting... Even Call of Duty and Bad Company 2). It sounds like your main problem is poor reflexes. No offense intended.

2. There is still no auto-aim whatsoever. Call of Duty and Halo are two of the most popular and successful shooters out there mainly for their mechanics. And guess what both liberally use on console versions? Auto aim. Implement it to some degree, and VATS will finally become an option.


I'd say the commercial success of those shooters relies on the multiplayer aspect of the games and the variety of game modes they can be played on. Comparing Fallout to Halo just doesn't work in that sense. Besides, V.A.T.S. is the most user friendly auto aim system there is... You hit a button and the game does pretty much all the work for you.

Auto aim is just a crutch for players especially in fast paced shooters like Call of Duty and Halo. Fallout isn't a fast paced shooter though. Players are rewarded for thinking through what they're trying to accomplish and exploiting their enemies weaknesses instead of just spraying bullets everywhere and hoping you hit something.
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Josephine Gowing
 
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Post » Sun Mar 06, 2011 3:31 am

At least it isn't as bad as Morrowind, where you could stick a broadsword through someone's head and have the game tell you that you "missed." :unsure:


I would've actually liked that :P - well, perhaps not as straightforward as that, but something very similiar.

The character skillbased accuracy element in this (and in the previous) game is lacking alot of the RPG punch it could have (at least in harder difficulties or the HC mode) over the FPS element.
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Chelsea Head
 
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Post » Sun Mar 06, 2011 6:12 am

Shoot a gun in real life, none of those things happen, at least for a hunter like me. If you want to kill, you have to aim.



that depends a lot on the gun as well as the shooter, i am a pretty good marksman irl, i also stay away from guns with tiny short barrels, or rifles that have crappy threading.

also i would love to see any 1 shoot an automatic accurately after 3 shots, why do you think most rl guns that have full auto also have 3 round burst.
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Bonnie Clyde
 
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Post » Sun Mar 06, 2011 2:51 pm

I found it more of a shooter than FO3 tbh, I rarely used V.A.T.s in FO3 apart from life and death instances.
Now I don't bother at all as accuracy has droped, damage to player has gone way up.
The whole stand and shoot against enemies in V.AT.s is just very very very pointless in this game, it's all about staying at range and dodging or dying quickly to mass speedy chargers.

As for range finders all weapons in games are different some weapons I can see straight with others I just find funky to aim with, NV is no different in that respect for me.
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Bloomer
 
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Post » Sun Mar 06, 2011 4:25 pm

NV still have sticky aim like FO3...not impressed.

Can't see your heath while shoulder aiming is a$$-forward
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Angus Poole
 
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Post » Sun Mar 06, 2011 6:15 am

You see, this is why I prefer unarmed combat, there is just nothing like upper-cutting a Deathclaw in the face with a Powerfist. Ahh memories... :fallout:
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renee Duhamel
 
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