http://www.youtube.com/watch?v=xpagR4vo1AU
I think id Tech 5 is phenomenal technology. Obviously, you know, John Carmack. It doesn't get any better than that. How well, either that whole technology or parts of it, suit what we're doing at Bethesda, it's to be seen. There isn't any mandate that we have to switch or they have to switch. You know, I sort of view it right now like we're at a big buffet and someone just rolled in another table of food. We're sharing stuff right now, and they can look at our stuff, and we can look at their stuff. We're very friendly and we talk. It might be that we implement an idea that they have for doing something, or we actually use code, or vice versa.
http://www.pcgamer.com/2010/11/11/new-bethesda-game-to-use-id-tech-5/
Bethesda has already acquired a new game developer, MachineGames, that will use id Tech 5 in an upcoming title. MachineGames was created by founding members of Starbreeze studios, best known for The Chronicles of Riddike: Escape from Butcher Bay.
My question is, would BGS be selling out if they converted to id's engine? It's no secret that the Gamebryo (Creation) engine has not aged well, and the opportunity to switch is better than ever.
Before you answer this question, You should know a couple of things.
http://www.youtube.com/watch?v=k6U-i4gXkLM
The second skill at the end of this course is the ability to use the vocabulary of computational tools in order to be able to understand programs written by others. So you're going to be able to write, you're going to be able to read. This latter skill, by the way, is incredibly valuable, because you don't want to do everything by scratch yourself. You want to be able to look at what is being created by somebody else and understand what is inside of there, whether it works correctly and how you can build on it. This is one of the few places where plagiarism is an ok thing. It's not bad to learn from the skills of others in order to create something that you want to write. Although, we'll come back to plagiarism as a bad thing later on.
Creativity isn't something that can be measured. Two games can use the same engine and be completely different. However, this shouldn't come as a shock to most of you.
Half-life, Valve's flagship IP and one of the most influential games of all time, used a heavily modified version of the Quake engine developed by id.
The end result? Radically different.
http://www.youtube.com/watch?v=Et3UByMSmg4 (Quake)
http://www.youtube.com/watch?v=YovVzXyRXBY (Half-Life)
Furthermore, The Witcher used a modified version of the aurora engine, developed by Bioware, most notably used in neverwinter nights.
http://www.youtube.com/watch?v=82TSz2_UDxU (Neverwinter Nights 2)
http://www.youtube.com/watch?v=7fL77c6nTc4 (The Witcher)
However, to have some of Bethesda's largest assets taking code from id, it sounds like mainstreaming, so take it as you will. What would you guys like to see Bethesda do in their next title?
