a. The Companion quests were buggy beyond belief, I had to spoil myself on the entire quest line before completing them so I could figure out what console commands to use.
b. I became archmage in the last "guild" I joined, which is laughable considering my character can't cast anything beyond Novice.
c. The early thieves guild quests are just petty thievery and shakedowns with no "good" options. Not to mention they're beneath my Level 50 character.
So I'm planning on skipping the Thieves Guild quests with the assumption the only rewards will be the usual (become leader, get some spanking new armor and a room to store stuff). More importantly, will I miss any other quest lines later on?

), 7 fences with 4000 septims for barter every 2 days, or the ability to use 3 extra divine powers, you're not missing anything. Each of these guild rewards can be replaced with something else in the game: Lucan Valerius for 7 fences, Invisiblity, Absorb Health or Frenzy for the 3 greater powers and your own enchantments are always more powerful than quest rewards (Nightingale) in Skyrim. 