should a high hand to hand skill.....

Post » Tue Mar 29, 2011 10:16 am

enable us to sneak up behind an NPC and rip off there head?

this could work well for stealth players like myself.
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BRAD MONTGOMERY
 
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Post » Tue Mar 29, 2011 9:01 am

Head-tearing is really unnecessary. I'd like knocking them out by pinching their jugular vein instead. :toughninja:
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Sabrina Schwarz
 
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Post » Tue Mar 29, 2011 1:50 pm

*Taps target's shoulder* *Target looks back*

Yo, watsup? *rips head*
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Mel E
 
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Post » Tue Mar 29, 2011 1:51 pm

Sub-Zero wins! Fatality!

Oh whoops, wrong game.

I think a better tactic for a high hand-to-hand skill would be allowing the player to disarm an enemy of their weapon.
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Queen Bitch
 
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Post » Tue Mar 29, 2011 6:23 am

I'm in favour of the Death Tickle, it is far superior to head ripping and dosn't leave heads rolling around all over the place. You become so good in hand to hand combat you know just how to tickle someone over and over until they can't breath and suffocate from laughing.

Oh yeah...the guy above with th disarming thing isn't too bad either.....its not as good as the Death Tickle though.
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matt
 
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Post » Tue Mar 29, 2011 1:52 pm

All you need is a mega power fist, the ninja perk, bloody mess, and a good sneak attack to the head. Then you can rip the target in to tiny peaces. With out bloody mess, you will likely just decapitate the target :)

A biological equivalent to the robotics expert perk, which allow you to shut down robots might not be to over powered. Though animation wise a chop on the neck would be easier to accomplish.
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Leticia Hernandez
 
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Post » Tue Mar 29, 2011 5:01 pm

Sub-Zero wins! Fatality!

Oh whoops, wrong game.

I think a better tactic for a high hand-to-hand skill would be allowing the player to disarm an enemy of their weapon.

I'd like to see this as either a special VATS move or an Unarmed perk.

Another move or perk might be to sneak up behind a player and rip their helmet off, making them vulnerable to a knuckle sandwich. This would be especially useful now that DT is in the game, because it will be difficult for an Unarmed player to damage an armoured foe.
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Laurenn Doylee
 
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Post » Tue Mar 29, 2011 9:34 pm

Then i would have TWO ears to sell to the Regulators XD
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Tina Tupou
 
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Post » Tue Mar 29, 2011 8:16 am

I'd like a big vareity of unarmed attacks as you sneak up behind people. Some kill, some knock them unconscious (if you're a good guy doing a bad guys mission and don't want to kill the innocent guard)
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Tanya
 
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Post » Tue Mar 29, 2011 4:07 pm

Pointless but would be interesting to do in PA or have every high stength and under the influence of Buffout. Also as a Vats special attack. Someone with low stregth sould not be able to take somones head off unless in PA.
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Jack
 
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Post » Tue Mar 29, 2011 9:17 am

i would like stealth and unarmed to be like how in uncharted 2 on the level where your sneaking through the museum. that was one of my favorite levels in gaming cause of the stealthiness but adding an ability to snatch their weapon away would be cool too.
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Khamaji Taylor
 
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Post » Tue Mar 29, 2011 10:05 am

High HtH should give you special moves like the http://fallout.wikia.com/wiki/Penelope_Chase and the http://en.wikipedia.org/wiki/Vulcan_nerve_pinch.
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Harry Hearing
 
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Post » Tue Mar 29, 2011 3:57 pm

I would love the ability to drive your fist and arm through an enemies heart with high hand-to-hand skill, Now that would be frickin' awesome!

Or maybe it could be a Perk like "Paralyzing Palm" except this one could be called "Heart Stopper" :tops:
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No Name
 
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Post » Tue Mar 29, 2011 3:55 pm

I envision the Eagle Claw as a special crit-kill type of thing (like how energy weapons turn enemies to dust or goo on a critical hit killing blow), and the Vulcan nerve pinch would be a nonlethal hand-to-hand move, naturally.
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Damian Parsons
 
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Post » Tue Mar 29, 2011 7:24 am

High HtH should give you special moves like the http://fallout.wikia.com/wiki/Penelope_Chase and the http://en.wikipedia.org/wiki/Vulcan_nerve_pinch.

http://fallout.wikia.com/wiki/Unarmed
There are the punches/kicks are avalible in FO2. Just for inspiration.
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Kit Marsden
 
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Post » Tue Mar 29, 2011 12:45 pm

I'd be good with a choke-out but unarmed decapitation? I'm not sure thats possible.
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Chavala
 
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Post » Tue Mar 29, 2011 12:47 pm

I'd be good with a choke-out but unarmed decapitation? I'm not sure thats possible.


^ obviously not seen rambo 4.
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Suzy Santana
 
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Post » Tue Mar 29, 2011 1:10 pm

Head-tearing is really unnecessary. I'd like knocking them out by pinching their jugular vein instead. :toughninja:

Isn't that the cobra pinch?
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Nicole M
 
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Post » Tue Mar 29, 2011 11:18 am

i think they should make it were you can hit people with your gun, or hit them with their gun :mohawk:
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sexy zara
 
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Post » Tue Mar 29, 2011 12:56 pm

It would be nice if there was a Perk like Paralyzing Palm that had 100% chance to work, but only if you got a sneak attack. I'm not in favour of instakill, but instant KO is okay by me.
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josie treuberg
 
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Post » Tue Mar 29, 2011 3:25 pm

i think they should make it were you can hit people with your gun, or hit them with their gun :mohawk:
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Cagla Cali
 
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Post » Wed Mar 30, 2011 12:29 am

Any instant kill attack is just too overpowered. Having the sneak attack unarmed could knock out the enemy for some time though, which would be fair. It would give you plenty of time to turn the enemy's head into mush.
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Alyna
 
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Post » Tue Mar 29, 2011 8:54 pm

Five Point Palm Exploding Heart Technique

Enough said.
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Taylah Haines
 
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Post » Tue Mar 29, 2011 10:20 am

Instead of ripping their head off how about just http://www.youtube.com/watch?v=6YoPXogkXsk
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Trista Jim
 
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Post » Tue Mar 29, 2011 11:37 pm

Five Point Palm Exploding Heart Technique

Enough said.


What's that from? It seems familiar...
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Lewis Morel
 
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