Should operatives be able to "steal" tossed revive s

Post » Fri May 27, 2011 10:26 am

What do you think about this?
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Gracie Dugdale
 
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Post » Fri May 27, 2011 10:15 am

What do you think about this?


Well yes but not in the way you describe. Playing dead is dead not last stand. I do think however that disguised operatives should be able to get tossed revive syringes from enemy medics.
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Anthony Rand
 
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Post » Fri May 27, 2011 5:28 am

no to giving it to other teamates, but enemy medics should be able to heal/revive you if your disguised. unless you lose the disguise when downed
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Beast Attire
 
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Post » Thu May 26, 2011 9:40 pm

i dont think so, this would mean that the operative would play a dual role which isnt fair to the people that can ONLY play medic
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kirsty joanne hines
 
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Post » Thu May 26, 2011 8:44 pm

If I am thinking about this right it would be kinda cool if you could do stuff like the classic FYI I'm a spy thing. http://www.youtube.com/watch?v=29RE0blCV84 Just Classic :flamethrower:
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Sasha Brown
 
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Post » Fri May 27, 2011 4:13 am

Brink seems to be approaching the operative like tf2 did the spy.
If there is a way to be downed with your disguise it's more than likely enemy medics can toss you a sryinge.
I'm also guessing enemy soliders can give you ammo, and enemy engineers can buff your weapons.
If the abov was not implemented you could "spy" check without risking friendly fire or ammo loss.
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Sabrina Steige
 
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Post » Thu May 26, 2011 8:42 pm

Brink seems to be approaching the operative like tf2 did the spy.
If there is a way to be downed with your disguise it's more than likely enemy medics can toss you a sryinge.
I'm also guessing enemy soliders can give you ammo, and enemy engineers can buff your weapons.
If the abov was not implemented you could "spy" check without risking friendly fire or ammo loss.

Now that you put it like that it seems like it really should be allowed to give ammo and stuff to enemy operatives, it would be more fair if they did since they couldn't tell if they gave you ammo.
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City Swagga
 
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Post » Fri May 27, 2011 9:05 am

if some one downs a disguised they should finish them off, and maybe use an extra clip to make sure they aren't faking it. So mostly its just something to make sure you do, or at least shout to you team to tell them not to heal him.

Also on the playing dead, wonder if u can knife some one in the ass if they try teabaging you....
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James Potter
 
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Post » Fri May 27, 2011 1:15 am

not giving them to team mates but they should recieve stuff from enemy teammates.
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Eve Booker
 
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Post » Fri May 27, 2011 8:05 am

What impact would this poll have on the game design? This game is going to be like Wolf ET. In that game if a covert op in disguise was incapacitated he lost his disguise. How would letting an operative trick enemy medics improve the gameplay? It would look as if he was TK'd then and the disguise system wouldn't make sense. I haven't heard about Brink officially having 'play dead'. Wolf ET had it with mods. To detect coverts disguised as coverts I would hand them a medkit and see if my XP increased. Everyone else would just have the wrong gun or binoculars.
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Gemma Flanagan
 
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Post » Fri May 27, 2011 6:10 am

Hmm. no... i happen to disagree. However, i believe that any one should be able to hijack a mid flight syringe if they happen to be in the path of it when it gets tossed. Would make sense after all.
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James Potter
 
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Post » Thu May 26, 2011 9:04 pm

I think that you should lose the disguise when you are downed.
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*Chloe*
 
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Post » Fri May 27, 2011 7:19 am

I think that you should lose the disguise when you are downed.

Very good point.

I think disguised operatives should be able to receive ammo, buffs and medkits but no revive syringes.
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Enny Labinjo
 
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Post » Fri May 27, 2011 5:11 am

What impact would this poll have on the game design? This game is going to be like Wolf ET. In that game if a covert op in disguise was incapacitated he lost his disguise. How would letting an operative trick enemy medics improve the gameplay? It would look as if he was TK'd then and the disguise system wouldn't make sense. I haven't heard about Brink officially having 'play dead'. Wolf ET had it with mods. To detect coverts disguised as coverts I would hand them a medkit and see if my XP increased. Everyone else would just have the wrong gun or binoculars.


It has been announced that that operative can play dead. I still think that play dead as in dead not final stand.

Very good point.

I think disguised operatives should be able to receive ammo, buffs and medkits but no revive syringes.


If the disguise does where off when your killed of course it makes no sense for the enemy medic to try and revive you.
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Symone Velez
 
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Post » Fri May 27, 2011 12:32 am

Logically, I think so. The ability to play dead and steal syringes, or steal buffs in general would really make the Operative class come into its own as one that thrives on deception of the enemy team, and not just an ordinary flanker and backstabber with a penchant for interrogation (hell, any other class could do the same without the Interrogation or Disguise ability). What I DON'T agree with is the idea that Operatives should be able to supply other team-mates with the swiped syringes; that's an ability best reserved to Medics in order to keep them in business.
However, there is a possible flaw with buff-stealing, as the zero XP gained by buffing a fraud can blow an Operative's cover, easily turning the tide against all assassins save those who have a death-wish to commit suicide via 'friendly' fire.
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Tiff Clark
 
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Post » Fri May 27, 2011 11:36 am

I just simply say no. The medic's should be smart enough to throw them to their own teammates not "oh look that at random Resistance character, oh I'll just throw a syringe right next to him."
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liz barnes
 
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Post » Thu May 26, 2011 10:18 pm

I just simply say no. The medic's should be smart enough to throw them to their own teammates not "oh look that at random Resistance character, oh I'll just throw a syringe right next to him."

If your disguised as someone you well look like the guy you took your disguise from so your not just some random team mate you look like the person and besides they might not know that the person you are disguised as is dead so you can use deception as your weapons.
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Chelsea Head
 
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Post » Thu May 26, 2011 7:30 pm

Can you play dead while disguised? And why would you? If you're being shot at your disguise has probably been compromised. Therefor i doubt this will be a feature.
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Emily Jones
 
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Post » Thu May 26, 2011 8:27 pm

what if a medic was escorting a civilian to an objective and saw you playing dead, disguised laying in his path. he'd be like "this guy can meatshield/buff/flank/overheal me while escort this guy. he'd bend down to revive you and you could kill his ass and murder his escort.
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Cheryl Rice
 
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Post » Fri May 27, 2011 2:43 am

what if a medic was escorting a civilian to an objective and saw you playing dead, disguised laying in his path. he'd be like "this guy can meatshield/buff/flank/overheal me while escort this guy. he'd bend down to revive you and you could kill his ass and murder his escort.

But how would the operative benifit from getting the syringe? I assume that you can't just carry rez syringes around, so why would the operative need to end up with the syringe? I would assume that the medic would throw the syringe, operative would then "kill his ass and murder escort" and the the operative would backflip away, WITHOUT the syringe as he would have no use for it (not being dead and all).
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Siobhan Wallis-McRobert
 
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Post » Fri May 27, 2011 7:30 am

i was assuming he would be able to keep it for later use, and when what ever escorts the medic might already have kill him, he could wait till they leave and then revive and flank them. if the op can take revive syringes for later use he shouldn't be able to give it to teammates( well maybe medics so they get an extra needle to give people with out using pips) and they wouldnt be able to get needles from medics when their downed, and enemy ops could steal them back for their team when they interrogate.
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Lucy
 
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Post » Thu May 26, 2011 7:43 pm

But if you can keep a syringe for later use why would you ever need to have a medic actually near you in combat? He could just hand out syringes at the spawn. Or are you thinking that only operative could save syringes for later? On another note i think that you may over estimating the importance of a single syringe with all the ideas for steraling and stealing them back, medics can literally [censored] them out, if it's stolen it's no big deal.
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Emmanuel Morales
 
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Post » Fri May 27, 2011 10:36 am

But if you can keep a syringe for later use why would you ever need to have a medic actually near you in combat? He could just hand out syringes at the spawn. Or are you thinking that only operative could save syringes for later? On another note i think that you may over estimating the importance of a single syringe with all the ideas for steraling and stealing them back, medics can literally [censored] them out, if it's stolen it's no big deal.


Well since syringes use pips which have a finite use and I think you can only throw them to people in final stand.
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sarah
 
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Post » Fri May 27, 2011 3:43 am

Well since syringes use pips which have a finite use and I think you can only throw them to people in final stand.

Exactly, so you can't just carry them around, and if you can't carry them around then the operative doesn't need to end up wit a syringe in Zanchile's situation.
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Budgie
 
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