Would give you a picture if I could take one on my PS3. I am a L37 breton (my 2nd character). I've been going about this build a little differently after I picked up the strat guide from Prima. I decided to take a left and head south after escaping Helgen instead of going north and hooking up with the main quest story line right away. So far I've discovered 85 locations in 124 days with this charater. My stats:
Health: 300
Magicka: 220
Stamina: 170 (enhanced)
Magic Skills:
Illusion - 22, 0 perks
Conjuration - 29, 0 perks
Destruction - 30, 3 perks
Restoration - 27, 0 perks
Alteration - 22, 0 perks,
Enchanting - 40, 0 perks
Combat Skills:
Smithing - 77, 5 perks (to glass armor)
Heavy Armor - 22, 0 perks
Block - 23, 0 perks
Two Hand - 18, 0 perks
One Hand - 55, 3 perks
Archery - 53, 5 perks
Light Armor - 46, 3 perks
Sneak Skills: (I list light armor as a combat skill. We can argue that if you want I guess)
Sneak - 85, 6 perks
Lockpicking - 71, 4 perks
Pickpocket - 80, 3 perks
Speech - 51, 2 perks
Alchemy - 45, 2 perks
Primary use equipment:
Glass Bow (Legendary) - 66 dam using Elven and Glass arrows. x3 dam when sneak.
Glass Dagger (Epic) - 31 dam. x15 dam when sneak. I had an elven dagger +life drain that I named Life Leach, but i sold it for the 4 or 5 more points of raw dam the glass gave.
Scimitar (Legendary) - 45 dam. x6 dam when sneak.
I generally always have used some combination of these weapons. I didn't intentionally go thief status, and it was just the first part of this build I guess. Some handy skills learned though, and quite a bit of early, easy money.
Elven Shield of Shock Suppression - 41 arm. Increases shock resistance by 50%.
Elven Boots of Shock Suppression - 18 arm. Increases shock resistance by 50%.
Elven Helmet of Eminent Archery (Epic) - 45 arm. Bows do 30% more damage. I have a Glass Helmet of Major Magicka (Epic) that gives 40 to magicka that I'll probably be using.
Necklace of Disease Immunity - 0 arm. Increases disease resistance by 100%.
Nightingale Armor (Flawless) - 98 arm. Increases stamina by 30 and frost resistance by 30%.
Nightingale Gloves (Exquisite) - 31 arm. Lockpicking is 20% easier and one handed attacks do 20% more dam.
I switch out between Ring of Lockpicking (20% easier lockpicking) and Ring of Mending (Health regen 30% faster). I haven't found a ring I like yet.
I wanted to build a character that had some skill set in all disciplines. Choosing which perks to place where was helped by the strat guide as it gave good examples, for me, on how to apply certain abilities. I started doing the thieves guild quests first, more by coincidence, and completed that story line by becoming guild master. I am happy with the choice as the sneak attack skills and the looting ability makes some difficult situations easy and my pockets full. I'm starting the Mages college quests now, so I'll be putting my perks into the magic skill set. Mostly in destruction, and some restoration and enchanting. After I finish up the Mages college, I plan on going to Whiterun and finally talking to the Jarl to trigger the dragon quests, as I haven't yet seen or faced a dragon with this character (so no dragon words for me yet

). This was an intentional choice to avoid going to through Riverwood to Whiterun, but I didn't realize you had to trigger that quest to introduce them to the story line (
Spoiler?). I assume that doing the Companions quest line towards the end will have less of a skill learning curve, as my combat skills are pretty established, though I will be adding perks for damage. My only other real plan at this point is to keep doing the Daedric quests I run across, but refuse to accept the Lords favors, and to hunt dragons and words somewhere around level 50.
Sorry for the book. Delete if inappropriately posted please.