My problem is this:
Leaving Helgen Ralof tells me to meet his sister in Riverwood. Playing an imperial, I have no friends (save Ralof Half-of-a-Friend), no money and most importatntly no idea.
In Riverwood Gerdur asks you to inform the Jarl about the dragon, else the village will be defensless. OK, it's pretty important and they were all nice to me so I do it.
Meeting the Jarl turns into another pressing matter, (fetch the stone to Farengar) and he tells me this is very important and urgent. Ok, I'm off to get the stone.
Meanwhile, people here and there talk to me about their misery (possible sidequests) but I'm kinda busy running the all-so-important MQ here, sorry.
After bringing back the stone you don't even have the time to fart, a dragon attacks the watchtower, and everybody (including me) runs off to defeat it. Without
throwing any more spoilers away: it goes on and on. Always something very important and urgent to do. I have a few sidequests in my journal (I'm a sinner: I listened to some
gossip at the inn before taking a short nap), but - considering roleplaying - do I really want to chop some wood or running after some nanny's lost hanky when the dragons have
returned and it looks like I'm someone very important to this event?
Looking back at Morrowind it was so easy and comforting: Cauis told me to go out, make a name for myself, get a job, get some experince.
In Skyrim, every time I deviate from the MQ I feel guilty.
Opininons? When did you guys start picking up sidequest?
