What does this mean for shock damage spells? It means their magicka drain side effect is essentially useless, since it'd take who knows how many castings to actually reduce an enemy mage's MP to a level below what's needed to cast.
Fire has the advantage of having the cheapest damage/cost cast ratio and does some afterburn damage, and Frost does stamina damage as a side effect... and it also slows the target's movement down. It makes Frost damage useful against melee-heavy bandits, even Nord bandits.
I was thinking... Would it be possible to have some sort of 1-second Silence effect to impede mages who get struck by a shock damage spell? Or has Silence been completely gutted from the game?
Could it maybe be faked by an effect that jacks cast costs up so high that no mage could possibly hope to cast?
My aim is to make Lightning casters as much a challenge to face for a mage as a Frost caster does to melee fighters.
