A simple AI bot solution. . .

Post » Thu May 26, 2011 10:40 pm

Note to developers:

Rather than rewrite a bunch of coding on the AI bot behavior, why not allow me to control them? Simply add the option on the objective wheel so I can tell them where to go, so when it is crunch time and the main objective needs to be completed half my team isn't running to capture command posts. Cheers!
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Hairul Hafis
 
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Post » Thu May 26, 2011 8:28 pm

Note to developers:

Rather than rewrite a bunch of coding on the AI bot behavior, why not allow me to control them? Simply add the option on the objective wheel so I can tell them where to go, so when it is crunch time and the main objective needs to be completed half my team isn't running to capture command posts. Cheers!

to complicated for a game thats meant to be a fast paced fps
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Gen Daley
 
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Post » Fri May 27, 2011 5:49 am

I like this idea, maybe not to have direct control but at least set their objectives, have them spam heal me, or idk maybe just have friendly bots not be completely useless retards that are far too scared to pull the trigger and have no clue what their class is meant to do. I have no idea how many time i've seen friendly bot medics run past me in a group so they could go rambo on the enemy, just to be blasted down by the stockpiled shotguns that the enemy broke into. For a game that put out a gameplay vid a year ago and set the release back a couple times, they sure didn't work out all the bugs.
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Alisia Lisha
 
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Post » Fri May 27, 2011 5:33 am

Here's a simpler fix. Have friendly bots use the same AI as enemy bots rather than the handicapped AI they're currently using to 'force the player to contribute'.

The way the friendly bot AI currently seems to work is that they do their own thing, forcing the player to accomplish the primary goals. If the player is doing poorly, or time is running out and your side is losing, they'll beef up their abilities to try and push towards a win.

I'd rather see the friendly bot AI act more like the enemy bot AI. As you rank up to high levels, the difference between the two becomes even more glaring.
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kasia
 
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Post » Fri May 27, 2011 12:02 pm

Here's a simpler fix. Have friendly bots use the same AI as enemy bots rather than the handicapped AI they're currently using to 'force the player to contribute'.

The way the friendly bot AI currently seems to work is that they do their own thing, forcing the player to accomplish the primary goals. If the player is doing poorly, or time is running out and your side is losing, they'll beef up their abilities to try and push towards a win.

I'd rather see the friendly bot AI act more like the enemy bot AI. As you rank up to high levels, the difference between the two becomes even more glaring.

the problem with the AI forcing you to do objectives, is they arent smart enough to lay down surpressing fire for us to make it to the objective
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Danny Warner
 
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Post » Fri May 27, 2011 6:32 am

Exactly. Which is why I'd like to see friendly AI use the same logic as the enemy AI.
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Chad Holloway
 
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Post » Fri May 27, 2011 8:02 am

They need to change the AI, it's insane. It makes me laugh, how in a game that's "all about teamwork" they make the bots so mentally handicapped, that you NEED to be a one-man army to get anything done. What's wrong with me covering the bot while he hacks the objective? What if I don't want to run back to a command post and switch to operative?
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barbara belmonte
 
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Post » Thu May 26, 2011 9:38 pm

THEY SIMPLY NEED TO PRIORITIZE MAIN OBJECTIVES.


I was doing the last non-what-if security mission with bots:

***SPOILERS***
and we were on the hack box, I built the crane, flanked around, set up defenses and my team followed my lead. When we took the area 2 operatives began hacking and I stayed an engi because I figured I could hold them off him until they completed. And what I'm going to tell you next is why everyone thinks the AI is so terrible in this game. One of the operatives (read: only guys that can complete the mission) goes down right as the opposing team takes the command post. Half the AI team Leaves, both medics leave, WITH half of the only people on the team that can complete the objective lying on the ground. Its now me, a soldier and an operative hacking. Its at 85% and the next wave is coming in, I'm watching the counter go up as I put everything I have into saluaging the game even though the AI deems the command post a more pressing objective than the main objective which is at 15%. I'm throwing everything at the guys running up to us, landmines are down, turret is down, MG nest is active, I waste all of my SMG ammo and run down to run interference with my pistol and slide kicks. As I'm doing this I'm noticing the counter getting closer to completion and I'm thinking YES WE FINALLY DID IT (on hard at lvl 15 the bots are seriously brutal, I've been on this mission for half a day). But what happens?....


THE COUNTER STOPS AT 99%!!!!!

The enemy operative disenguages the hack at 99% and starts helping me fend off the incoming soldiers!! At this point there's a crushing feeling in my chest as I realize the bot has forfieted the mission for us and I am going to have to do it over again. I watch as the 3 of us hold the area off for another 30 seconds at 99% (the other operative is now on his way to the command post to back up the entire team at the ... well it's not even a side objective, it's just a command post that noone cares about)... then we all start to go down 1 by 1. And it takes the opposing team 15 seconds to completely reverse our progress to zero. The rest of the time drains out of the clock and I lose, agian.

***END SPOILERS***


There needs to be an AI fix to stop them from prioritizing command posts over main objectives, or AT LEAST make the AI medics NEVER go to the command posts. Let them always assist the main force at the primary. Make it so no more than 1 ai bot ever tries to go for the CP at any one time, if the humans want to try for it so be it, but NEVER MORE THAN ONE BOT! And try to make it so the guys that CAN do the objectives DO! I'm tired of seeing the operatives holding down the position with gunfire instead of hacking, or engineers chasing down the enemy when a bomb is counting down with no enemies around it. It's dumb, and you need to do better if the AI are going to stand on their own 2 feet.

It's not like the AI are bad, they are actually good, better than most games. The problem is their prioritizations are WAY OFF to the point where the enemy AI feels so much stronger because your friends arent doing anything productive or are just standing there when you need to take the objective.
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Chris Johnston
 
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Post » Fri May 27, 2011 8:58 am

THEY SIMPLY NEED TO PRIORITIZE MAIN OBJECTIVES.



That works for me even better. My issue was the team AI trying to get command posts during the final objective with only 2 min or less left in the mission.
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Marina Leigh
 
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Post » Fri May 27, 2011 7:50 am

THEY SIMPLY NEED TO PRIORITIZE MAIN OBJECTIVES.

It's not like the AI are bad, they are actually good, better than most games. The problem is their prioritizations are WAY OFF to the point where the enemy AI feels so much stronger because your friends arent doing anything productive or are just standing there when you need to take the objective.


Yes, yes, yes! This is the biggest thing regarding the AI! Both sides of the AI are obsessed with a capital O on Command Posts---even if the Primary Mission is waaaaay more important.

It's sooo irritating to hear, "The enemy is taking over our command post/The enemy has TAKEN OUR COMMAND POST! GET IT BACK!!!!!" (or something like that) and the AI are scrambling towards the Command Post.

It's like bees attracted to honey sometimes, lol!

I think I should concentrate on giving them their darn command posts (if I can survive the enemy AI!), then, while the Enemy AI are freaking out to get theirs back, I will choose the main objective and maybe, just MAYBE, a couple of my AI buddies will go with me for a little bit.....At least, until the enemy captures the Command Post, then they would abandon me again, ugh.
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sas
 
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Post » Fri May 27, 2011 8:40 am

I just focus on maintaining control of the heath command post because that matters most. Team AI are pretty good at buffing me with supplies and keeping my pips full.
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His Bella
 
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Post » Fri May 27, 2011 1:00 am

The thing about command posts too, is that the command post HP buff doesn't regen, it can only be HP buffed by a medic. And the supply pip one doesn't increase rate just gives you more... once you start using them the only thing that matters is the regen rate and if you are holding a position your HP won't fill the buffs in when it regens. It is with that reasoning that supply depot's are almost negligable when holding a position from the enemy, but all the more helpfull when assaulting. Meaning, your team should only go for command posts when they are assaulting after being completely pushed off an objective (assaulting a primary objective).

But honestly, no more than 1 or 2 people should ever need to go hunting for command posts at any one time. And the game should only send and operative or engineer, depending on what the main objective is it picks one or the other.
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Tiffany Carter
 
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