Simple Question - Disable Smithing

Post » Tue Jun 19, 2012 10:02 am

Hi all,

I'm just getting started with modding, and decided Skyrim was as good a place as any to begin. For my first mod I want to start off simple - I want to completely disable the "creation" portion of the Smithing skill, so the player cannot forge their own weapons and armor. However I still wish to retain the "improvement" system, as in the use of grindstones/workbenches.

I was thinking the best way to make this mod was to somehow make the forges unresponsive to the player activating it and removing the on-screen prompt. My question is, how can I go about this? Or is there a different method I should use? Any help would be greatly appreciated, and my apologies if this has been asked before. Thanks in advance.
User avatar
xx_Jess_xx
 
Posts: 3371
Joined: Thu Nov 30, 2006 12:01 pm

Post » Tue Jun 19, 2012 2:17 pm

Small update on my situation. I've been slowly exploring the creation kit interface and, with some help from the wiki, found the world objects, filtered down to only the smithing objects (forges and anvils), and found their "Workbench" and "Uses Skill" properties. A few questions have now arisen:

1. Will setting these both to "NONE" have the desired effect (preventing smithing at the object)?

2. Will NPC's still interact with the forges/anvils?

Cheers.
User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

Post » Tue Jun 19, 2012 5:18 am

wouldnt it be easier to just dont use forges rather than disabling all of them?

i think if you make them nonresponsive npcs wont work with them either
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Tue Jun 19, 2012 6:21 am

I've actually been wondering if this is possible as well.

I've got a mod out that I'd like to expand by making it so you can only improve Daedric armor, and not craft it. People have been able to add armors to the crafting list, too, which I also haven't figured out yet.
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Tue Jun 19, 2012 6:16 am

wouldnt it be easier to just dont use forges rather than disabling all of them?

i think if you make them nonresponsive npcs wont work with them either

Easier, yes. But I'd like to "remove the temptation", if that makes sense. Also it's merely the basis for a larger mod, but every journey starts with a single step. This seemed like a logical "first step".

I've actually been wondering if this is possible as well.

I've got a mod out that I'd like to expand by making it so you can only improve Daedric armor, and not craft it. People have been able to add armors to the crafting list, too, which I also haven't figured out yet.

What's your current mod? Link please?

Setting "Workbench" and "Uses Skill" to "NONE" stopped the smithing window from coming up - good. The forge (I'm testing on the Skyforge in Whiterun) is still able to be activated, however all that happens now is the camera goes into third person and the character does the smithing animations - basically what you see in the background while smithing normally. I attempted to fix this by removing the furniture "sit" marker, but this brings up some weird quirks - Eorlund now ignores the Skyforge (obviously the marker is for both PC and NPC animation), and the forge itself is still activatable - but attempting to use it now simply gives a 'Somebody else is using this.' message. So clearly the marker needs to stay, simply to let the NPC's keep their animations. Any ideas on how to prevent the camera from changing and the player character from doing the animations?
User avatar
Brian Newman
 
Posts: 3466
Joined: Tue Oct 16, 2007 3:36 pm

Post » Tue Jun 19, 2012 7:03 pm

Try ticking the Is Marker checkbox.

i noticed almost every idle marker has this ticked. and those are all only used by NPCs and not the player.
User avatar
Kayla Oatney
 
Posts: 3472
Joined: Sat Jan 20, 2007 9:02 pm

Post » Tue Jun 19, 2012 5:10 pm

its easy as hell...
*all and type in the filter: CraftingBlacksmith
Now double click the items u want to disable and set unter "Workbench Data" both comboboxes to none.

finiiish ;)
u cant smith anymore but use the sharpeningwheel and workbench...

but i think it isnt useful for balancing because the workench and Sharpeningwheel is so imbalanced.. (doubles armor/damage of weapon if skill high enaugh)

i also look for a way to nerf those both but dont find it :(
User avatar
Dark Mogul
 
Posts: 3438
Joined: Tue Feb 20, 2007 11:51 am

Post » Tue Jun 19, 2012 8:38 am

Try ticking the Is Marker checkbox.

i noticed almost every idle marker has this ticked. and those are all only used by NPCs and not the player.

Makes sense, but where do I check this box? I tried the "Is Marker" in the Skyforge and all it did was make the Skyforge invisible (but still present) in-game. :S

its easy as hell...
*all and type in the filter: CraftingBlacksmith
Now double click the items u want to disable and set unter "Workbench Data" both comboboxes to none.

finiiish :wink:
u cant smith anymore but use the sharpeningwheel and workbench...

but i think it isnt useful for balancing because the workench and Sharpeningwheel is so imbalanced.. (doubles armor/damage of weapon if skill high enaugh)

i also look for a way to nerf those both but dont find it :(

Read my previous posts, I'd worked out that much. I'm now trying to prevent the player interaction and animations. Also this is not really a balancing mod, just something I want to do.

EDIT: Progress has been made! I added the "FurnitureNoPlayerAnim" keyword and this, combined with removing the Workbench and Uses Skill properties, makes the forge completely unresponsive to player interaction while still allowing NPC's to use it. However one final issue remains. The on-screen prompt to use the forge still shows up when the forge is looked at. Is there a way to remove this?
User avatar
carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm


Return to V - Skyrim