Simplistic Alpha Texture Question

Post » Mon May 09, 2011 2:13 am

Evening all,

I'm currently banging up some textures that I want to have blank backgrounds in the DDS, so when I pop them onto a simple square plane mesh in 3ds Max, when they're imported, only the coloured content shows up.

In otherwords, a sign if you will.

Can anyone give me a pointer or head me in the right direction?

Tea and Kitkat to the first person to say 'google'. :)
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zoe
 
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Post » Mon May 09, 2011 11:51 am

Textures with alpha channels need to be saved as DXT5 or DXT3 when you convert them to the .dds format for use with the game.

In order for the alpha channel to be utilized by the mesh you are applying the texture to, you need to attach an alpha property to the appropriate NiTriStrip/NiTriShape entry in Nifksope. To do this, just find the NiTriStrip entry you want and right-click on it => Node => Attach Property => NiAlphaProperty.

To get the results you want, you may need to change the flag value for the NiAlphaProperty in its block details sometimes... but usually the default value of 237 works well.
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Adam Porter
 
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