Simple question
Do you think that with the fact that they were consolidating, eliminating and scaling back skills and that they left in the speech/mercantile combo means it will be a useful skill to take perks?
I mean why cut out Mysticism, Altheticism, and Acrobatics , combine multiple other skills into one and then leave in a useless skill ilke speech/mercantile?
You..I'v seen you before.
Let me see your face...
YOU are the one from.....
the other semi pessimistic threads lol.
I believe I've seen you around multiple times talking about relatively similar topics dealing with how they've cut out some skills.
The main point for cutting out said skills is they were useless, and they screwed up leveling. Everyone jumps and everyone runs so to have a skill increase for that..well..it kind of skews leveling patterns. Also this time around speech craft is MUCH more useful. It is combined with mercantile but also there are plenty of speech craft checks that play a fair part in the game. For more info on it look in the wiki.
ALSO mysticism was NOT removed. It was combined with another school of magic. There were too few spells in mysticism to clarify it as a full school and anyone who played oblivion definitely knows what I'm talking about. It was almost impossible to level it naturally since none of the early spells were practical at all (there were many useless things like telekenisis which did absolutely nothing for you really except for help you reach some stones in aylied ruins). There was really only one reason to ever level mysticism and that was for the reflect damage stuff. Even then that stuff usually took a master of mysticism to cast.
Which meant out of the three spells worth note in the school 2 of them were locked until you grinded hours using useless ones that you normally wouldn't touch.
I believe it is now combined with alteration? point being, mysticism is not gone. The spells were just combined with another school since it wasn't fleshed out enough to merit its own.
Hand to hand was equally useless. I'm glad they realized this and its gone. If you want to walk around punching things go for it. It doesn't deserve to be a full skill though. There is no way you would survive in this type of world beating things with your fist.
I thought speechcraft was extremely useful in fallout 3. The fact that it is now essentially combined with the barter skill from there as well makes it indespensible for me.
That and i'm so glad that pick pocket got its own skill. I look forward to making a master theif. there are some amazing perks for it as well such as the option to silently kill foes by placing poison on them silently while pick pocketing.
My first play through will be a dark brotherhood member and he has no intent on doing petty theft but I may have to practice it somewhat or recieve training just so I can be skilled enough to do that. I see huge applications of this when required to kill a target in a crowded city or trying to kill someone in a home without being cought.