Do single player games have an obligation to prevent you fro

Post » Sat Jun 30, 2012 12:32 pm

There's a lot of pvssyr about perk respecs, mods, console commands etc etc that are not available on any platform other than the PC. Many of the arguments against these things come down to : It makes it too easy to exploit (example: perk up smithing, alchemy and enchanting, craft epic gear that'll never need replacing, then respec the points into other areas).

I have a hard time wrapping my head around this in terms of a single player game. I've always been a PC gamer because I like being able to play the way I want, but I can see the point. If skyrim were so easy to exploit it might get people bored very quickly and there would be less enthusasm for DLC add-ons (especially ones that offer some sort of improvement in power)

So, in SP games do the devs have an obligation to limit overpowerdness/exploits?
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Camden Unglesbee
 
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Post » Sat Jun 30, 2012 9:23 am

No.

TES - be who you want, do what you want.
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Robert Jackson
 
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Post » Sat Jun 30, 2012 12:43 am

I certainly wouldn't say they have an obligation to limit exploits. Sometimes the funnest things about a game are the exploits (e.g.: any GTA game). And if you ever do want to take it seriously, then you can adjust your play style back to "playing without exploiting" or "gimping" (that's just how I understand the term as it's used in these forums, please feel free to correct me).
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Marina Leigh
 
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Post » Sat Jun 30, 2012 11:55 am

Do they have an obligation to prevent it from being too easy... A rather loaded question. Should they fix things like the Ogham..whatever glitch? No, why bother. When they develop the game should they make it easy or design it to be a challenge.. Well yes, they should make the game interesting and challenging. Should they create DLC's to make the game easier (respec)... heck no. Create DLC's to add to the game to expand on the content.
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phil walsh
 
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Post » Sat Jun 30, 2012 12:46 am

I can say with absolute honesty that I've not used any exploit in Skyrim. The only time I've used the console is to tcl my way out of a few places where I got stuck in scenery, or to revive dead NPC's that I found died due to glitches or giant flying lizards that occasionally land on their smithys. Just because I can exploit the game, doesn't mean I have to.

Not that I disprove of using them. I've used them in previous games after I played them a few times and I expect I'll use them in Skyrim in the future once I've grown bored. My Morrowind "Robes of constant levitation" well well used, my Oblivion sword of drain 100000000 health on everyhit got an outing and I'm sure I'll have something equally over the top in Skyrim one day.

Sometimes you just want to see the world burn. And in TES games, they give us that option. And long may they continue to do so.

What I do dislike, is the number of posts that say "I used exploit such and such and now my game is too easy", as if it's Bethesda's fault they had no self control. You simply can't make a game with the range of abilities of TES without creating situations that can be exploited. Beth tried, and that's why I can only wear one ring on one finger and can't enchant every item of clothing with any enchantment. That spoils my fun. I don't want to artificially level up my alchemy to be a better enchanter.

If more limits are made on the game, there will be nothing fun about it. It will end up like WoW where there is only one exact build that everyone uses and you'll need a calculator with you every time you level up.
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Oscar Vazquez
 
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