[Dialogue] Single script attached to multiple topic Info?

Post » Wed Jun 20, 2012 11:13 am

As the title says... Is it possible? If so, how?

Thanks :smile:
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Catherine N
 
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Post » Wed Jun 20, 2012 9:37 pm

Hmm, can you be a little more precise about this ? I might have a clue, but I am not sure its what you want...
In my case, I created an overall script, that is used multiple times in various responses of various topics (its a crafting mod). Is it what you are looking for ?
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Isabel Ruiz
 
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Post » Wed Jun 20, 2012 3:43 pm

Yes, I think so :)
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He got the
 
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Post » Wed Jun 20, 2012 5:06 pm

Is this helpful ?
http://www.gamesas.com/topic/1363478-attach-a-script-to-a-dialogue/
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Lisa Robb
 
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Post » Wed Jun 20, 2012 12:28 pm

I was thinking of this... so basically I want to do something when a certain dialogue option is selected... So I put the script in the End Papyrus Fragment in the Topic Info Window...
http://www.creationkit.com/images/thumb/3/3f/TopicInfoWindowFilled.png/600px-TopicInfoWindowFilled.png

Now there are a number of topics that have similar Papyrus Fragment scripts... I wanted to just unite those scripts into a single script file, is that possible?
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Queen
 
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Post » Wed Jun 20, 2012 6:42 pm

You mean all the similar looking fragments scripts ? I am no expert, but I don't think so. In my crafting mod, I have a new fragment for every topic that require a use of my global function holding craft script. Someone with more knowledge could probably give you a more definite answer, sorry :-(
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City Swagga
 
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Post » Wed Jun 20, 2012 6:24 pm

Now there are a number of topics that have similar Papyrus Fragment scripts... I wanted to just unite those scripts into a single script file, is that possible?

No. The esp keeps a record of which script and function to call for each of the fragments, which is sets automagically.
You can view this on the advanced tab, but cannot edit it there.
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GPMG
 
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Post » Wed Jun 20, 2012 11:19 pm

You mean all the similar looking fragments scripts ? I am no expert, but I don't think so. In my crafting mod, I have a new fragment for every topic that require a use of my global function holding craft script. Someone with more knowledge could probably give you a more definite answer, sorry :-(

aww :(... oh well, I guess I have to do your method so that when I need to edit something in that global function I'll only have to edit one file :smile:

No. The esp keeps a record of which script and function to call for each of the fragments, which is sets automagically.
You can view this on the advanced tab, but cannot edit it there.

I wish Bethesda thought of what I had in mind so that scripts can be more organized and centralized :|
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Shae Munro
 
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