Skill point contribution from LUCK being ignored

Post » Sat May 28, 2011 6:08 am

I've just levelled up to level 2 and I noticed on assigning my points that all of my skills are missing 3 points... It appears the points I should have from LUCK are missing.

I'm level 2
Perks - Kamikaze, Intense training (1 point put in to Endurance)

Strength - 6
Perception - 7
Endurance - 5 (was 4 before Intensive training)
Charisma - 1
Intelligence - 10
Agility - 7
Luck - 5

On character creation I tagged Guns, Lockpick and Repair.

My current skills stand at...

Barter - 7
Energy Weapons - 19
Explosives - 19
Guns - 41
Lockpick - 42
Medicine - 35
Melee - 17
Repair - 40
Science - 35
Sneak - 19
Speech - 7
Survival - 15
Unarmed - 15

I had a pre-order bonus (caravan pack) from play.com on it too.

As far as I can see it seems to have ignored the skill points I should have from luck 5 (+3 to every skill).

I've no negative SPECIAL status either :(

As far as I can see I've been diddled out of 39 skill points. Help!!!
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Tiffany Carter
 
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Joined: Wed Jul 19, 2006 4:05 am

Post » Sat May 28, 2011 3:34 am

Anyone??
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Kevin S
 
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Joined: Sat Aug 11, 2007 12:50 pm

Post » Sat May 28, 2011 2:00 am

Anyone??


No one can help?
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Nick Jase Mason
 
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Joined: Sun Jul 29, 2007 1:23 am

Post » Sat May 28, 2011 9:15 am

No one can help?



Maybe a Moderator can help us out on this. I have a similar issue and haven't seen anyone else mention this.
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katie TWAVA
 
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Joined: Tue Jul 04, 2006 3:32 am

Post » Sat May 28, 2011 8:09 am

I'll bite, I can't sleep anyway :P No, I don't believe you are missing any skill points, lets go over the tally shall we? Now the minimum you can have in ANY skill is 5 with a one in that stat and one in luck so technically the first point in each SPECIAL gives +4 to their stats. Now for the hard part figuring the actual stats.
Strength-6
1st point +4 Melee weap
5 other points +10
Luck bonus +3
total 17 melee
Check

Perception-7
1st point, +4 Eweap; +4Explosive; +4Lockpick
6 other points +12 Eweap; +12Explosive; +12Lockpick
Luck bonus +3 to each of those
Lock pick Tag +15 Lock pick
total +19 Energy weapons +19 Explosive +34 Lock pick
8 short on Lock pick others are Check

Endurance-5
1st point, +4 Surv; +4 Unarmed
4 other points +8 Surv; +8 Unarmed
Luck bonus +3 to each
Total +15 Survival +15 Unarmed
Check

Charisma-1
1st point +4 Barter +4 Speech
Luck bonus +3 to each
Total +7 Barter +4 Speech
Check

Intelligence-10
1st point +4 Medicine +4 Repair +4 Science
9 other points +18 Med +18 Repair +18 Sci
Luck bonus +3 to each
Tag +15 Repair
Total +25 Medicine +40 Repair +25 Science
10 Short Medicine 10 Short Science

Agility-7
1st point +4 Guns +4 Sneak
6 other points +12 Guns +12 Sneak
Luck bonus +3 each
Tag Guns +15
Total +34 Guns +19 Sneak
7 Short Guns

Now judging that I am 7 short on Guns and 8 short on Lock Pick, I'm assuming you put your level up points there. I would suggest you double check your Medicine and Science, are you SURE those are at 35 and not 25? If you go direct off the stats saying you get +2 for each point tell me how you are 2 higher in each stat from my calculations.Using Charisma as an example(because it's easier to explain) It can't possibly be that you get +5 to that stat even with a 0 in it. Do you really think you should have 10 Barter and 10 Speech with 1 Charisma? Even Fallout 3 didn't get you 10 in Barter and Speech with 1 Charisma and even 10 Luck. So by every standard you are right on track with all your skills if not doing much better with the 10 extra unexplainable Medicine and Science. :twirl: Now that insomnia has run its course time for bed :snoring:
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Kahli St Dennis
 
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Post » Sat May 28, 2011 6:29 am

I thought each skill started off as (2xRelated Special)+(1xLUCK); eg. Speech is (2 x 1 Charisma) + 5 Luck.
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Kayleigh Williams
 
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Joined: Wed Aug 23, 2006 10:41 am

Post » Sat May 28, 2011 3:45 am

I thought each skill started off as (2xRelated Special)+(1xLUCK); eg. Speech is (2 x 1 Charisma) + 5 Luck.


i thought it was: relateed special x 2 + 2 + 1/2 luck (rounded up)
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Joe Alvarado
 
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