Only humanoids that wear armor have any armor rating. Dragons, mammoths, giants, draugr all have an armor rating of 0.
Bah, that svcks. You'd think that at least Dragons would have an Armor Rating, considering their Scales/Bones are hard enough for us to make some great armor out of.
Maybe that's a way they can balance between the damage of a Warrior and Destruction Mage. Instead of giving creature's huge, excessive health pools, give them Armor Rating. That way, a Mage who's consuming Magicka would be dealing unmitigated damage (Assuming he's using the appropiate element for the creature), while a Warrior's weapon strikes would be going up against damage mitigation. Would balance the huge damage difference between Weapons and Magic. If a Warrior wanted to reduce the damage mitigation, he'd have to perk for and use the slowest weapons in the game (Besides Volendrung, which swings at the same speed or faster than a Great Sword, which hopefully they don't fix. In previous TES games, Volendrung granted/absorbed Strength, which logically would make the weapon easier/faster to swing.)