[REL] SkyEdit v0.03 Alpha

Post » Sat May 19, 2012 7:16 pm

I was trying to modify SoulGems...but had no luck. I assume this is not implemented yet? Thanks for the great app :)
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Wane Peters
 
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Post » Sat May 19, 2012 3:45 pm

I figured out the problem I was having with helmets. Turns out it's a combination of both the ARMO and ARMA records apparently requiring matching body slots (at least I'm presuming that's what the BODT record is in the ARMAs), and also requiring a different BSDismemberSkin partition number specific to open-faced helmets while in the process of modeling.

Could you at least partially decode the ARMA records so the body slots are changeable so that's one less thing I need TES5Snip for?
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Andrew Lang
 
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Post » Sat May 19, 2012 4:12 pm

Hi,

Love SkyEdit. Just did something really annoying though...had edited about 50 records and went to save my work, but accidentally clicked "Close" instead of "Save". There was no confirmation dialog. It just closed the file I was working on and I lost all my work. :(

So could you maybe add a confirmation when closing an unsaved file for fat-fingered folks like me?
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Harry Leon
 
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Post » Sat May 19, 2012 3:51 pm

Or we could http://tvtropes.org/pmwiki/pmwiki.php/Main/BossInMookClothing :biggrin:

Haha, I thought my hatred for these was just me being a big milk-drinker...
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Latisha Fry
 
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Post » Sat May 19, 2012 10:34 am

(edited) Works, Great, I want to be able to modify NPC's a little more but keep up the good work.
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sarah
 
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Post » Sat May 19, 2012 8:01 pm

I hope perks become editable soon.
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Soraya Davy
 
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Post » Sat May 19, 2012 7:07 pm

Note: See http://www.gamesas.com/topic/1328327-wip-skyedit-alternate-mod-editor/ for the v0.04 update and all future releases.
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Tyrel
 
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