We don't need to expand the central 3 archetypes to incorporate all the classes. What about rangers or clerics?
You can play a Druid as it is now just like you can play a bard or a barbarian. We don't really need to start DnD'ing The Elder Scrolls series.
Not only that, but even if we went back to D&D,
there can only ever be three archetypes, period. Any idea for any kind of class whatsoever is just a mix of those archetypes.
Relate it, for instance, to the alignment system. There are only so many
kinds of alignments, but characters can be any mix of those. The alignment table works as follows, with all characters ever falling into one group:
----------|-----Good/---------------Neutral/---------------Evil
----------|
Lawful............Lawful Good.............Lawful Neutral...............Lawful Evil
----------|
Neutral..........Neutral Good............Neutral Neutral..............Neutral Evil
----------|
Chaotic..........Chaotic Good...........Chaotic Neutral.............Chaotic Evil
------------------------------------------------------------------------------------
Much like this,
all characters ever will be a mix of Mage/Warrior/Thief, Mage/Warrior/Theif, and Offensive/Defensive/Balanced.
The table used to describe this would be similar to the alignment table, but would require a Z axis. For simplicity's sake (and using simple language instead of arguing the differences between Battlemage, Arcane Warrior, Paladin, etc.), it looks like this:
----------|-----Mage---------------Warrior---------------Theif
----------|
Mage............Pure Mage...................Battlemage..............Shadow Mage
----------|
Warroir.........Battlemage..................Pure Warrior..........Skirmisher/Rogue
----------|
Theif...........Shadow Mage...........Skirmisher/Rogue.............Pure Theif
------------------------------------------------------------------------------------
Then, you basically have to multiply that table by Offensive/Defensive/Balanced playstyles.
Here's a very simple anolysis: In my opinion, in the case of a pure warrior,
----------|-----Pure Warrior
----------|
Offensive.......Dual Wield Melee
----------|
Balanced...........Two Handed
----------|
Defensive.....Weapon and Shield
As I've said, in most RPGs, including TES (as well as others, like D&D, Pokemon [where magic/combat/stealth is replaced by physical/special/speed], Final Fantasy, etc.) follow this logic. Characters and even whole parties can be described as Mage/Warrior/Theif multiplied by Mage/Warrior/Theif multiplied by Offensive/Defensive/Balanced.
In my opinion, it's not a matter of Skyrim needing more viable "classes," it's a matter of Skyrim needing more fun stuff. Spells, weapons, and fun obstacle courses for thieves (as well as things to steal!) via DLC would really enhance the game.
Also, Earth magics, but I've always been partial to it
