Yeah. the problem is it can get a bit hackneyed - end of dungeon - boss - gazillion health - hit repeatedly while healing until dies. i kind of agree with CCNA that it's about the path and I personally think it would be better if the game did your head in by mixing it up more - chuck in some really nasty enemies when you aren't expecting them outside of the linear 'you're building up to teh boss' routine. After all, why does the boss always have to be the most powerful? It's not like your average general is ultra powerful compared to his troops. I'd like to see totally feeble bosses hiding beyond killer armies who cower pathetically when you get to them, just for a change.
The real problem is that there is really nothing to get you pumped up for the final fight. You have very little dialogue (okay there was some in the TG quest, but it was poorly written) in order to get you amped up to fight an enemy. Its go through a dungeon, kill some guys, fight a bandit chief, whatever. There are a few of these (Potema) where a little voice acting goes a long way, but most of the time, its a Bandit Chief who is, well, a bandit chief.
They could have had a few of these dungeons where they recorded a few lines taunting a player or explaining why they do what they do. So they become anonynmous badguys.

