» Wed Jun 13, 2012 7:53 am
I don't know how well it will pay off in the long run with regard to making the game more challenging, but one thing I am doing with the PC I just started is spreading out the perks I take every time I level up, and spreading out health/stamina/magicka increases as well.
Meaning, the first time I leveled up I took health, the second time stamina, the third time magicka, and so on. I plan to keep doing that instead of focusing on one or two and letting the rest slide because I don't think my character will need it as much. So, playing a warrior type I may not need a boost in magicka on every third level-up, but I'm taking it anyway to avoid stacking up so much health and/or stamina and that might make things a little more interesting as the enemies get stronger. And also I can't resist enchanted gear, and piling up a lot of one attribute and then finding something that gives me a big extra boost in the same thing can make me feel OPed very early.
With regard to perks: what I mean there is, whatever the skills are that I feel my character should make the most of (or that I simply can't resist for some reason), I don't take perk after perk in the same one even though I'm very much tempted to do so in some cases. I am not going to take multiple perks in a row in Smithing, or in Enchanting, or in Alchemy, or in just 2-3 selected skills overall, even if my levels in those individual skills would allow it. It's much easier with Smithing now since I can't just spam low value items to level up there anyway, but I don't know about the other crafting skills... either way, it means that I'm less likely to manipulate my character's behavior so I can level up quickly in one thing and take all the delicious perks in that particular skill. Instead I know that I'm going to take the first available perk in Smithing, then the first available in Heavy Armor, then the first available in Two-Handed, then the first available in Archery, and so on in whatever order that appeals to me, right down the list of skills, instead of piling up perks in just one area even if I can. Heck, I might even take the first available perk in every single skill ASAP, even the ones that are not really part of my intended playing style, just to see what happens.
Yes it kinda kills the whole point of having a character who is specialized in certain areas appropriate to his/her chosen "profession" in the game, but it should keep the most used skills from becoming OP as quickly as they might.
Also it may be an obvious thing to some, but on my first couple of playthroughs I was all over the place on weapons because I kept finding or obtaining really cool ones and I just wanted to use ALL of them, lol. With the current PC I have decided on 2H weapons, bladed only except for the bow. That means if I end up with Spellbreaker, sorry, it goes on the wall as a trophy or gets handed off to a follower. I'll just have to make do without it. We'll see how long I last on this, though, since i only really started to get the hang of blocking and shield-bashing with my last PC and I really liked it.