I remember the same sort of thing (and the same complaints) over Dragon Age 2 (or some other game). I guess it's something else modern gamers really want.
Because I think more people both NEW AND OLD have been liking this more. Without numbers the game may just feel too simple, repetitive its that or frustrating because everything is unreliable and too much trial and error, like being executed by a guy from 90% that normally hits me for 30% of my hp AND I was blocking.
I have played too many games in my life to call myself anything but a gamer and a long time one, till the day I die or go blind (and I better not or else i'd be wishing for a God just so I can suicide to go attack that mofo).
I like game mechanics to be consistent, reliable and trustworthy but I also like events, AI, the environment to be as dynamic as possible. When I go to the firing ranges I don't like guns to randomly discharge without pulling the trigger... I don't like being randomly punished or kept in the dark so it feels that way.
Unlike that crappy type of genre we call WoW (hotkey gameplay), where everything even combat is all numbers, combat in TES is not auto matic nor number driven, its skill based moreso than just swing, get hit, swing, get hit. Actually paying attention and making wrong choices is more of a part of the game and a threat when in combat instead of hitting tab and numbers on your keyboard and watching results.