Skyrim Content and Combat system

Post » Thu Jun 07, 2012 5:17 pm

Hello All
After 150 hours gameplay i have some conclusions about skyrim.
The combat system is very good for archery, even too good, i think it needs balancing giving different damage in different places of the body so a stealth hit on the shin does not insta kill.

For melee the combat system is too clunky, there is not much you can do except chug pots and spam attack, because most battles are against multiple opponents and blocking is then too unreliable. The attack is better than oblivion but still a bit hack and slash, defense is better also, but still a bit nieron. The time slow during blocking is good though.

The magic is much better than Oblivion, i have not used magic much though.

Alchemy is a terrible tree because potions are an unreliable version of enchanting, and the poisons wear off after one hit or arrow and it is too chore to re-apply every hit, poisons need to last for a duration.

Enchanting is very good, even overpowered, with full damage enchants you can one shot a lot of things.

Blacksmith is perfect.

It is too easy as archer when higher level even on expert; there is no challenge for an archer spec around lvl 40, as you can kill anything and parthian shot all the enemies. Even a dragon dies after a couple of deadric arrows from my legendary glass bow with armour enchants. There needs to be much harder combatants than even a dragon, or much more dense amounts of enemies.
My favourite time as an archer was attacking forts near single handedly, as it was a fun challenge to kill an entire garrison and stay alive, but at high level even that is easy, as a bit of thundercall or some fus do rah and no enemy can really touch you even on expert.
Maybe i am just pro, but i think anyone will be after 100+ hours gameplay

Who else has suggestions for improvements?
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Rich O'Brien
 
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Post » Thu Jun 07, 2012 1:21 pm

Wouldn't say Blacksmithing is perfect, combine enchanting smithing and alchemy and you basically wont die on Master difficulty.
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Campbell
 
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Post » Thu Jun 07, 2012 4:07 pm

Exactly , enchanting is more powerful than any other skill. You can own at anything when have 100 enchant.
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Talitha Kukk
 
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Post » Thu Jun 07, 2012 8:29 pm

Exactly , enchanting is more powerful than any other skill. You can own at anything when have 100 enchant.

Yes. I think it would be more balanced at least from a high difficulty standpoint if Master meant you did 1/6 the damage and enemies to 6x the damage like Oblivion as opposed to you just doing 1/2 the damage and enemies only doing 2x the damage.
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Neil
 
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Post » Thu Jun 07, 2012 10:46 am

try using an unenchanted and unimproved bow without a single archery perk on master. quite fun.
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Scotties Hottie
 
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Post » Thu Jun 07, 2012 10:18 pm

Yes. I think it would be more balanced at least from a high difficulty standpoint if Master meant you did 1/6 the damage and enemies to 6x the damage like Oblivion as opposed to you just doing 1/2 the damage and enemies only doing 2x the damage.

Sounds good, master is too easy for archery at the moment


try using an unenchanted and unimproved bow without a single archery perk on master. quite fun.

Could do, let me reroll then..
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Laura Richards
 
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Post » Thu Jun 07, 2012 1:56 pm

Sounds good, master is too easy for archery at the moment




Could do, let me reroll then..

Master is too easy period. Not sure why they changed the difficulty so drastically.
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Justin Hankins
 
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Post » Thu Jun 07, 2012 4:11 pm

Smithing is no where near perfect.

http://www.gamesas.com/topic/1330369-the-smithing-skill-tree/

^That would make Smithing much, much better.
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Tikarma Vodicka-McPherson
 
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Post » Thu Jun 07, 2012 6:12 pm

Smithing is no where near perfect.

http://www.gamesas.com/topic/1330369-the-smithing-skill-tree/

^That would make Smithing much, much better.
\

Looks alright to me. Would be more legit if you weren't self promoting haha.
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Darren Chandler
 
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Post » Thu Jun 07, 2012 12:57 pm

\

Looks alright to me. Would be more legit if you weren't self promoting haha.

lol true, but we make threads to get them to be read, gotta get people to read them some how :)
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Adam
 
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Post » Thu Jun 07, 2012 4:42 pm

...

Alchemy is a terrible tree because potions are an unreliable version of enchanting, and the poisons wear off after one hit or arrow and it is too chore to re-apply every hit, poisons need to last for a duration.

...

There are poisons with duration. They are called "Lingering Damage Health".
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Danger Mouse
 
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Post » Thu Jun 07, 2012 11:00 pm

lol true, but we make threads to get them to be read, gotta get people to read them some how :smile:

True that. I really think that everything could make more sense if Master difficulty were as hard as it was in Oblivion. Then you wouldn't really break the game by using Enchanting/Smithing/Alchemy to their highest potential.
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Nick Tyler
 
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Post » Thu Jun 07, 2012 12:45 pm

There are poisons with duration. They are called "Lingering Damage Health".

Duration as in on the weapon, not how long the poison lasts.

Currently poisons only last 1-2 hits.
True that. I really think that everything could make more sense if Master difficulty were as hard as it was in Oblivion. Then you wouldn't really break the game by using Enchanting/Smithing/Alchemy to their highest potential.

You might still break the game considering how fast you can fly through skills like Smithing.
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x_JeNnY_x
 
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Post » Thu Jun 07, 2012 8:24 am

parthian shot all the enemies


parthian shot is done from horse while running away
care to explain

there is no challenge for an archer spec around lvl 40

the problem is stealth and invisibility are porly treated

invisibility: too harsh
if they detected you they keep seeing you !!!

stealth: too easy
I can shoot them from 1 foot and they still don t see me
I shoot them from the strairs while going down in a one exit room
the guy go *doh where is my enemy* and still don t see me
also there is a lack of swarm behavior, search party, calling friends...
basicaly they don t react

the player should be forced to retreat behind woods or walls before he can go back to stealth

there is a one-hit problem, but not as bad as dual wielding meat grinder

as for alchemy, it s neither weak nor random
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Darlene DIllow
 
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Post » Thu Jun 07, 2012 8:25 am


Alchemy is a terrible tree because potions are an unreliable version of enchanting, and the poisons wear off after one hit or arrow and it is too chore to re-apply every hit, poisons need to last for a duration.


No! MAYBE on melee weapons but not for archery, how the [censored] would that make any sense? Of course you're going to have to reapply it to each arrow. Now maybe make it so one vial of poison poisons the next 5 arrows.
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Sunnii Bebiieh
 
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Post » Thu Jun 07, 2012 12:04 pm

I found it extremely difficult to play archer/light armor at the start of the game at Expert level. Maybe I've done something wrong with the perks but I ended up spending some perks into one handed and blocking to survive. My bow could not one shot anything, not even take down 1/4 hp of a heavy-armored bandit, so I had to melee them, and get owned all the time. One dungeon run usually takes me about 1 hour, and I use a lot of healing potion too, so I'm broke as well.
Any suggestions?
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Brian Newman
 
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Post » Thu Jun 07, 2012 10:11 am

There are poisons with duration. They are called "Lingering Damage Health".

I mean they should last on the weapon/quiver, so you don't have to re apply after each swing or shot.

True that. I really think that everything could make more sense if Master difficulty were as hard as it was in Oblivion. Then you wouldn't really break the game by using Enchanting/Smithing/Alchemy to their highest potential.

Yes, or a legendary difficulty perhaps which is harder than master

parthian shot is done from horse while running away
care to explain

Remove the horse part and you will get what i mean.

I agree with the stealth

No! MAYBE on melee weapons but not for archery, how the [censored] would that make any sense? Of course you're going to have to reapply it to each arrow. Now maybe make it so one vial of poison poisons the next 5 arrows.

Poison in the Quiver, just like real life



I found it extremely difficult to play archer/light armor at the start of the game at Expert level. Maybe I've done something wrong with the perks but I ended up spending some perks into one handed and blocking to survive. My bow could not one shot anything, not even take down 1/4 hp of a heavy-armored bandit, so I had to melee them, and get owned all the time. One dungeon run usually takes me about 1 hour, and I use a lot of healing potion too, so I'm broke as well.
Any suggestions?

Don't you just run backwards and or stealth shot? Take a shot then sneak to a different spot and wait or shoot from there.
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Alexis Estrada
 
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