It's much worse.
It wouldn't be bad actually if the developers copied from LOTR. But fact is, Skyrim (and the other TES games) are promoting Babylonian idols and religion. Talos is clearly the in-game representation of Marduk, the "dragonborn" who was made the divine champion of the "gods".
Also, Azura and her eight-point star is a reference to Ishtar. In Oblivion, the original Sumerian eight-point star represented the Mages Guild. So this game (and all other TES games) actually promote the worship of the devil and his fallen angel bastard friends.
But then again, it's the typical 'murican thing: "God's own country". Yep, the "god of this world" that is...
Please understand that I might not share your religious ideals, but that's perfectly fine and that's not something we should fight over.
But, I don't see how that's WORSE. Rather, that seems to make it BETTER. The more reference to older societies that once existed the more grounding this virtual world has in the real world. Referencing from other stories and history is not a BAD thing at all. I don't personally understand how one could hope to build a believeable world from scratch.
There are no promotions of any religion in this game at all, let's not blow this out of the water. EVEN if there were, you still have the right to worship those older deities.
As I understand it the pentagram, the sign of the devil, all behold and tremble in fear- is actually a symbol used in Wiccan rituals (just keep reading). Originally the five points of the star were to represent the five elements they worshiped in their Earth-based religion. The symbol was then literally turned upside-down and branded as an evil pagan symbol for their devil worshiping ways- blah blah blah. It was like Christian propaganda. For good or for bad, I am not to say.
Jesus was likely born in the summer, as historians tell us. The reason Christmas is in December was to attract the attention of the pagans during their Winter Solstice festival.
Either way the worshipping of "dark and ancient gods" is something that we see in history- usually as a people's way of understanding and coping with hardships. Superstition is something inherently human, so throwing that into a game is a plus, if you ask me. It's all about creating a believable world. The whole thing with Talos is awesome, because it starts to play on the idea of religious branding and religious persecution.
Plus- it's really metal.