I feel that the emotional context in Skyrim was rather bland. I didn't feel much of a connection to any of the characters besides, say Paarthanax, because his dialogue was interesting and you had the option to kill him or betray the blades to save him and you could ask him about it directly. Other than that, I didn't feel like any of the characters in the game really stood out. It was hard to care about anyone's life in the game besides your own. I wish that in future dlcs they could have more emotional quests where you actually had options to say different things or act in more than one of two ways: Kill the npc or help it. Like if you saw a group of bandits attacking a small farm and was harrassing the family, you could in turn save them or help them, but it would be a legitimate sense of good or evil and you could actually feel some emotion if the family begged for help. An example of failed emotional context in Skyrim was when you first enter Markarth and you see the Forsworn agent about to attack the women shopping. If you save her and talk to her she says in an extremely lackluster way, "That man almost killed me. Thanks, Here take this necklace." l just want more emotion in the acting. The voice acting in Skyrim wasn't bad, but most characters lacked any kind of basic emotion. It was really just as if they were reading the lines from a script. Overall I just want the acting and the emotion to come through more because if the npc's "cared" more about their own lives I might start to feel the same way. The quests need to have significantly deeper choices and more depth. If you disagree or not or if there was a quest or npc that you really cared about mention it because I'm sure not all of the quests and npcs lack emotion just most of them. If the narrative could be improved, the overall immersion would be greatly improved.



I know it's a small, needless detail but it was SO hysterical.