I want traps to be a serious threat to the player, but currently they aren't. Some examples:
- Poison Darts. They do almost no damage. You would have to deliberately stand in front of them in order to be killed.
- Swinging Blades. They are more of a hassle than a danger. And the hallways they are in can be seen from far away.
- Rocks falling from ceiling. Capable of decent damage, but they never seem to hit me.
- Spiked Mace on chain. Gives a big warning noise that gives you ample time to sidestep them.
- Log ram. Same problem as the spiked mace on a chain. Warning noise serves as way too good of a warning.
- Fire traps. Causes little damage and are a nuisance more than anything.
- False Floor. Potentially deadly, but typically survivable.
- Hidden spikes in walls. Easy to spot and they do fairly low damage.
- Mammoth Skull ram. I've yet to be hit by one...
- Bear traps. They don't even pin you down, they just stagger you slightly! Lame...
- Dwemer spinning blades. These are fairly good, because they can deal lethal amounts of damage easily.
- Spiked walls. These are also fairly good. They do high damage and can surprise you occasionally.
-Dwemer Crossbow. These are pretty good as well. They can kill in one hit, which I like.
I don't know why they bothered putting traps in the game if 90% of them pose little to no threat. Some of them never hit you if your sneaking, because the timing is based off of a running character.
My solution would be to hide them better in future DLC so that you don't see the trap from a mile away, and have them deal larger amounts of damage than they currently do.
What do you guys think? Discuss!



