Instead of requiring melee users to be handicapped in close combat, Bethesda should expand the range of motion for weapons and have their effects act accordingly. Meaning that if I aim for their legs I would swing lower. Should I continue to bash their legs it would become crippled, restricting their movement. Hitting their shield hand has the chance to render their arm useless, causing my enemy to drop their shield. Things liek this would create a whole new way of combat, forcing both us and our enemy to thing more tactfully than bashing at our enemy til they fall down. No one enjoys repetition, especially in combat.
Of course I realize this would be a long term goal, something not easily implemented ingame. It would definitely add a new system of combat and new forms of tactics.
Other suggestions:
-"Cripple Cams" showcasing the crippling effect
-Perks for crippling/limb removal
Suggestions from players:




