Skyrim not quite as expected?

Post » Thu Jun 14, 2012 3:42 pm

I remember the feeling of wonder and fear of the unknown I got when first playing Bloodmoon and was highly dissapointed when first playing Skyrim. Everything seemed far less punishing and to some extent less imaginative than Morrowind's Bloodmoon expansion. Maybe it was the lack of real exploration, and how all of the main places and towns were already marked on the map, which removed the wonder of discovering new and unknown places for yourself. Skyrim seems much too tame and less un-forgiving. I have had no moments where I have had to run from a bear or a band of Ricklings riding pigs. I'm wondering if anyone else has had this same thought line as me.
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Amy Cooper
 
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Post » Thu Jun 14, 2012 9:11 am

I was pretty hesitant about many features that had been taken out, while I still miss those it's not as bad as i imagined playing without them.
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Alessandra Botham
 
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Post » Thu Jun 14, 2012 11:46 am

HAH, In bloodmoon did they have bears fighting saber cats and Giants while being attacked by Thalmor?
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sarah taylor
 
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Post » Thu Jun 14, 2012 9:45 am

This is my first TES game, so I'm impressed aside from the gimped version us PS3 gamers got. But Bethesda is working on patches so that helps somewhat.
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Annika Marziniak
 
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Post » Thu Jun 14, 2012 8:36 am

HAH, In bloodmoon did they have bears fighting saber cats and Giants while being attacked by Thalmor?
Yeah, but its easier to run away with that bloody sprint button! I remember being chased across that frozen lake right by Thirsk by a Rickling war band, 2 beserkers, a bear, a wolf and a spriggan, now that was unforgiving.
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Mrs. Patton
 
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Post » Thu Jun 14, 2012 4:17 pm

This is my first TES game, so I'm impressed aside from the gimped version us PS3 gamers got. But Bethesda is working on patches so that helps somewhat.
Well, in my opinion, Morrowind was so much better. You're missing out, man! You should go get them if you have a fairly okay PC.
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ladyflames
 
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Post » Thu Jun 14, 2012 1:38 pm

Well, in my opinion, Morrowind was so much better. You're missing out, man! You should go get them if you have a fairly okay PC.
Maybe oblivion, Not morrowind, if hes new to TES that he will be probably be turned off by the AWFULL graphics.
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Killer McCracken
 
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Post » Thu Jun 14, 2012 10:33 am

Maybe oblivion, Not morrowind, if hes new to TES that he will be probably be turned off by the AWFULL graphics.
True, the graphics were extraordinarily bad, but the atmospheric, immersive feelings held while playing were overpowering. But yeah, Satan, go to Oblivion first.
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Nathan Maughan
 
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Post » Thu Jun 14, 2012 4:28 pm

True, the graphics were extraordinarily bad, but the atmospheric, immersive feelings held while playing were overpowering. But yeah, Satan, go to Oblivion first.
I wouldnt have said they were that bad at all. If a game came out with those graphics now, then yes they would be horrible. But for their time, the graphics were pretty damn awsome.
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i grind hard
 
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Post » Thu Jun 14, 2012 3:20 pm

I wouldnt have said they were that bad at all. If a game came out with those graphics now, then yes they would be horrible. But for their time, the graphics were pretty damn awsome.
Not really, Maybe for a Rpg YEAH, compare them to dawn of wars graphics at the time and Ya.......
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Luna Lovegood
 
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Post » Thu Jun 14, 2012 4:53 pm

Skyrim was pretty much what I was expecting, Not disappointed or let down or confused. I guess I know the TES drill by now.
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Chad Holloway
 
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Post » Thu Jun 14, 2012 4:51 am

Well, in my opinion, Morrowind was so much better. You're missing out, man! You should go get them if you have a fairly okay PC.
Maybe oblivion, Not morrowind, if hes new to TES that he will be probably be turned off by the AWFULL graphics.
Funnily enough I do own Morrowind. I bought it for Xbox back in the day but I never bothered to play it.
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Philip Rua
 
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Post » Thu Jun 14, 2012 1:04 pm

I've noticed that as games are ageing, they're making them more dummy friendly.

In Morrowind you were pretty much thrown into the world, and had to figure out what everything does. There were quests that guided you, but they didnt hold your hand. They said "go here, do this".

In Skyrim, you get introduced into everything, and theres a magic arrow that shows you where to go, at all times (and a spell, which does the same thing, but drains magicka too.)

Same with a lot of games. They get a sequel, and the devs say "well, there were people that complained it was too hard to find this place/kill that thing/do that quest... So lets make it easy mode. Lets see if 8 year olds can play the M rated game we have created"
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Mari martnez Martinez
 
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Post » Thu Jun 14, 2012 6:20 am

Funnily enough I do own Morrowind. I bought it for Xbox back in the day but I never bothered to play it.
Stop whatever you are doing and go play. That's an order.
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Barbequtie
 
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Post » Thu Jun 14, 2012 2:05 pm

If you have a PC that can't run morrowind I am sorry.
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Alex Blacke
 
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Post » Thu Jun 14, 2012 8:11 pm


Stop whatever you are doing and go play. That's an order.
This!
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KRistina Karlsson
 
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Post » Thu Jun 14, 2012 11:49 am

If you have a PC that can't run morrowind I am sorry.

If you have a PC that can't run Morrowind, odds are you live in the 90's.

So if anyone here can't run Morrowind, go out and get a new PC! But you better make sure it's Y2K compliant.
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Rhiannon Jones
 
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Post » Thu Jun 14, 2012 6:31 am

Morrowind is so over-rated by many in these forums.
I'm guessing its because it's the first TES game played by many of them.

As far as the OP's original question...
I've played TES since Arena was released. Each has been greatly different than the one before it. So, I've learned not to "expect" anything in these games. I just wait for them to be released and play them. People expect things to remain the same from game to game...but when you have a series that's about 20 years old or so, with different gaming systems and different types of gamers than there were 5, 10, 20 years ago, things will be different in the game.
Role with it.

Not many others can really say that they've been creating games in the same world for 20 years now.

Hats off to Bethesda for hanging in there.
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TIhIsmc L Griot
 
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Post » Thu Jun 14, 2012 7:55 pm

I'm thinking about buyin morrowind GOTY for Xbox. Just to complete my TES console collection. And to play it of course!
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Shannon Lockwood
 
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Post » Thu Jun 14, 2012 7:23 am

I'm thinking about buyin morrowind GOTY for Xbox. Just to complete my TES console collection. And to play it of course!

PC PC PC PC PC PC PC
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kyle pinchen
 
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Post » Thu Jun 14, 2012 6:02 am



PC PC PC PC PC PC PC
I have It for PC I just want to have it just for nostalga purposes
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T. tacks Rims
 
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Post » Thu Jun 14, 2012 4:18 pm

I agree and i fell that the addition to these crafting mechanics as skills ruined it also.(smithing and enchanting) I dislike how much smithing impacts the game, it's almost a requirement on master for warriors. Smithing should be more like armorer in oblivion and not have the ability to upgrade damage to a significant degree. Enchanting should of stayed how it was in oblivion. Obtaining daedric artifacts and unique weapons is a waste to a smithing master who can create a dwarven sword with more power than a daedric artifact.
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Taylor Bakos
 
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Post » Thu Jun 14, 2012 3:45 pm

Funnily enough I do own Morrowind. I bought it for Xbox back in the day but I never bothered to play it.

I bought it back in the day as well and played the hell out of it. I loved everything but the main quest and I forgave what appeared to be average graphics at the time (tons of collision, floating characters, bad fighting animations) because of the immense open-world that Beth gave us to play with. As much as I obsessed about that game, I wouldn't be caught dead playing it now.

I'm thinking about buyin morrowind GOTY for Xbox. Just to complete my TES console collection. And to play it of course!

No. Don't. Get it on the PC so you can mod it up to make the graphics and gameplay somewhat acceptable. You'll probably put it down in two days if you play it on the Xbox (BTW, I played it on Xbox, Oblvion on PC, and now I'm playing Skyrim on the 360... loved em all).
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Alexandra Ryan
 
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Post » Thu Jun 14, 2012 4:22 pm

Same with a lot of games. They get a sequel, and the devs say "well, there were people that complained it was too hard to find this place/kill that thing/do that quest... So lets make it easy mode. Lets see if 8 year olds can play the M rated game we have created"

So much thisness.
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keri seymour
 
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Post » Thu Jun 14, 2012 8:06 am

There were a few things I was disappointed with in Skyrim.

I was expecting weapons to be handled a lot better when I heard about the Skill-specific perks, but these perks do not contribute enough to the ends in order to be worth the point.

I was also expecting crafting to be a little different, namely I wasn't expecting every merchant and their dog to have 900,581 Ebony Ingots in stock, completely ruining any exploratory drive to Smithing.

Sort of jumping off the previous one, I was also expecting the game economy to be a little more "Alive". Sort of in lines with what they were discussing in pre-release PR. I was hoping to see contextual merchant lists, instead of the largely similar random box we have now.

I was also expecting speech to not svck. Though the Dialog interfacing is a lot better in Skyrim, I really feel the impact speech has on the game is one of the greatest transgressions since Oblivion, which regressed too much already from Morrowind.

Finally, I was not expecting short swords to be removed entirely.

Still, I'd say Skyrim lived up to my expectations by surpassing them in other fields. I like it better than New Vegas, and Oblivion, but not as much as Morrowind or Fallout 3.


I'd say Skyrim's biggest problem, as is a problem with a lot of games, is it's afraid to make someone work for a payoff. I think that's an important distinction between interactive art, and infantile entertainment. Interactive art isn't afraid to be disliked occasionally, and even intentionally goes out of it's way to make something not exactly a pleasant experience. But when properly balanced, the distasteful and the tasteful create contrast. The lack of direction in Morrowind was irritating, but the payoff when you stumble into a shrine and speak with your first Daedric Prince leaves an impression that just can't be matched when some stupid dog follows you from Falkreath to Morvunskar barking "HAY LOOK AT HOW AWESOME THIS DEDRICK QUESTS IS GUN BEEEEE!"
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Nick Jase Mason
 
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