Skyrim Real Value = http://forums.bethsoft.com/topic/1396953

Post » Wed Jul 18, 2012 8:46 pm

Anyone else disliked the Storylines? I found all boring & simple. The Asassin's Storyline & Mage's was somewhat entertaining but the other Storylines I just played to get Trophies, after I lost complete interest The Main Storyline was the worse I only went through 8 (Of which only one was long) quests & the whole Main Storyline was over.......Took me 2 Hours.

And then there's the bugs -_- At this point I Don't even care anymore about new DLC or Patches. Unless they take their time and Rebuild & Optimize the PS3 Version it still going to have problems
This game is just a piece of gum with thousands of piece of **** objects.

The dungeons arn't even fun to explore I Only found 10 locations out of the 300 or so, fun to explore.

Also I find the shouts except for Dragonrrend & Become Etheral Useless
User avatar
remi lasisi
 
Posts: 3307
Joined: Sun Jul 02, 2006 2:26 pm

Post » Wed Jul 18, 2012 12:51 pm

The Thieves Guild story line is interesting too. It only breaks down while you are attempting to perform jobs in the holds to get the big job. The "scheme" used to give new jobs isn't intelligent enough to recognize which holds have been completed and which have. This leads to accepting a job and cancelling the job over and over to get the right one. That's not what I call fun. The initial jobs should have only sent you to the holds that still required reputation boosts to get the "big job". After all holds have been completed, then it could send you back to the others. But, no!! Bethesda Studios employees weren't testing for the "fun" factor. They were only testing to see if stuff worked within a "limited" definition.

I can't fault them too much on dungeons. 300 dungeons is a lot. In that number, they are counting small caves with one chamber and such. Any location where you enter and encounter enemies can be termed a "dungeon". What would have made spelunking more fun? They were seriously lacking in creatures or varied enemies. You have a spell to "Banish" daedra and there aren't very many around. There are so many mythical creatures to choose from that could have been added. If it were up to me, I'd fork the necessary funds over to Wizards of the Coast to come up with some new creature models. Alas, it's not and we get the same run-of-the-mill crap dating back to Morrowind.

Shouts are a little under-rated. It was another way to provide access to "magic". Mark of Death is an interesting shout.

Don't get me wrong. I'm upset at the horrible state the game is in. In no other industry, do manufacturers get away with crap like this. The only way you can demonstrate your displeasure is by not purchasing anymore products produced by Bethesda Studios. That is your only recourse. Here's the problem. You have a younger generation that is growing up "accepting the idea" that games are shipped with bugs -- potentially in a beta state. They also "accept" that it doesn't matter because a patch is on the way. They just want the game and don't care that it may not be stable. So, Bethesda Studios will survive.
User avatar
Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm


Return to V - Skyrim