Well, thank everybody for paying attention. Crashes/freezes really happen at 1.98 gb. Actually hi-res textures really increased RAM using from 900 to 1.3-1.5 gigs (not only VRAM). Only after that i tried to do something with *.ini files.
Importantly: Aside from lowering performance and causing potential instability due to the greatly increased resource usage when raising uGridsToLoad, if you save a game after you have altered this value, the new value will be incorporated into your saved game. This is worth noting because the game only allows you to load a saved game which has an equal or lower uGridsToLoad value than your current value; you will not be able to open a saved game with a higher uGridsToLoad value. This means if you lower your uGridsToLoad value again, you won't be able to load up the saves which used the higher value. So you should extensively test any change to your uGridsToLoad before committing to saving the game. If you need to revert a change in uGridsToLoad in an existing save game follow the steps below:
Now this is what i wanted to know, because nobody have mentioned in their copy pasta tweaking articles about lowering value and my game now works only with 10,11 and 13.
But what about memory usage? I tried to update to 1.4 beta 20 through steam but game is still 1.3.10. I removed game completely and reistalled it again with beta update (steam downloaded something for ~160-170 mb) - 1.3.10 anyway. How can i make it work?